User Manual
Table Of Contents
- About this manual
- Table of Contents
- Introduction to the KROSS
- Setup
- Playing and editing Programs
- Playing Programs
- Quick Layer/Split function
- Easy program editing
- Detailed Editing with Programs
- Before you start editing
- An overview of the edit pages
- Basic oscillator settings
- Creating time-varying changes (LFO and EG)
- Diverse modulation settings (AMS and AMS mixer)
- Controlling Pitch
- Using Filters
- Using the Amp section
- Making controller assignments
- Arpeggiator settings
- Drum Track settings
- Using the step sequencer
- Effects
- Automatically importing a Program into Sequence mode
- Playing and editing Combinations
- Playing combinations
- Editing a combination
- Summary of the edit pages
- A suggested approach for editing
- Comparing with the sound before you started editing
- Changing the program of each timbre
- Adjusting the mix
- Using the Tone Adjust and EG Adjust functions
- Saving a Combination you’ve edited
- Using REALTIME CONTROLS to adjust the sound or effects
- Layers, Splits, and Velocity Switches
- Status settings
- MIDI settings
- Changing the program settings to match the combination
- Arpeggiator settings
- Drum Track settings
- Using the step sequencer
- Effects
- Automatically importing a combination into Sequence mode
- Favorites function
- Sequencer
- Using Effects
- Arpeggiator function
- Drum Track function
- Step sequencer
- Pad Sampler
- Audio recorder
- Pad audio play
- Using Drum Kits
- Overall settings for the KROSS, and saving/loading data
- Appendices
111
Using Drum Kits
Drum Kit Overview
What’s a Drum Kit?
A drum kit is a collection of drumsamples (drum set sounds
such as bass drum, snare, or cymbals, as well as a wide
variety of other percussion sounds), with each sample
assigned to a note of the keyboard.
• Each key can play a different sound
• On each key, you can use up to four Drumsamples, with
velocity crossfades
• Each key has separate settings for the most important
sound parameters, including volume, filter cutoff and
resonance, envelope attack and decay, and pitch.
• Each note can be routed to different Insert Effects, or
have separate FX Send amounts. For instance, you can
send a snare sound through a dedicated compressor.
You can use Drum Kits only in Programs whose Oscillator
Mode is set to Drums.
Drum Kit memory structure
The KROSS has 67 Drum Kits, divided into Internal, User,
and GM (General MIDI) groups as shown below. You can
edit or write into any of the locations except for the GM
bank, which cannot be erased.
Drum Kit contents
The 9 Drum Kits in the GM bank are compatible with the
GM2 sound map. The other Drum Kits may use different
mappings, where appropriate.
Using a drum kit in a program (Oscillator
Mode)
In Program mode page P-BASIC>VOICE, set Oscillator
Mode to Drums, and then select the drum kit that will be
used by the oscillator.
Before you start editing…
Selecting a drum program
Drum Kits are edited in Global/Media mode. While you’re
in Global/Media mode, you’ll play the kit that you’re editing
as if you were playing it from within the Program, Combi, or
Song which was selected before you entered Global/Media
mode.
So, before you enter Global/Media mode, it’s best to select a
Program which is already set up for drums, with the
appropriate EG settings, effects, and so on.
In Program mode, you should select a drum program from
the DRUM/SFX category.
Matching the key of the keyboard with the
Drum Kit
In order for the note mappings to match the keyboard, the
Oscillator’s Octave setting needs to be +0 [8']. All Drum Kit
Programs should have this setting already. If you’re unsure,
you can check this yourself:
1. Go to the OSC1 Setup tab of the P-OSC> DKit page.
With a setting other than +0 [8'], the relationship between
the keys and the Drum Kit sound map will be incorrect.
2. Set the GLOBAL> BASIC parameter “Key
Transpose” to +00.
Make sure that Memory Protect is disabled
Before you start editing, go to the GLOBAL> SYSTEM
page, and look in the Memory Protect section. Make sure
that Drum Kit is not checked–if so, you won’t be able to
make any edits.
Drum Kits may be used by more than one
Program
When you edit a Drum Kit, all Programs that use that Drum
Kit will be affected. To avoid changing the factory voicing,
you may wish to copy Drum Kits to empty locations in the
USER banks before editing.
Bank No. Contents
INT 00...41 Preload Drum Kits
User 42...57 User Drum Kits
GM 58...66 GM2 Drum Kits