User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to NAUTILUS
- Playing and editing Programs
- Playing and editing Combinations
- Creating songs (SEQUENCER mode)
- Set Lists
- Sampling (Open Sampling System)
- Arpeggiator function
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data
- Using Effects
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- Q (Quick Layer/Split function)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Internal drive and Media information
- Specifications
- MIDI Implementation Chart
Editing arpeggio patterns Creating a user arpeggio pattern
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4. Play a single key; the arpeggio will begin playing.
Chordal pattern
1. Press the EDIT button.
2. In the touch grid, set tone 1 of “Step” 01.
3. In “Step” 03, 04, 06, and 08, set tones 2–5.
4. Select “Step” 01, and set “Gate” to Legato.
5. Select “Step” 06, and set “Gate” to Legato.
Note: To simulate the timing nuances of a strummed guitar
chord, select Flam. In PROGRAM mode, select an acoustic
guitar program, and choose the user arpeggio pattern that
you created here. In the Scene Setup dialog, set Gate to
Step.
Then return to the GLOBAL > Arpeggio Pattern page ARP
Pattern Edit dialog. For odd-numbered steps, set Flam to a
positive (+) value. For even-numbered steps, set Flam to a
negative (−) value.
Drum pattern
You can use the arpeggiator to play a rhythm pattern by
using “Fixed Note” with a drum program.
1. In PROGRAM mode, select a drum kit program.
For this example, select the preset program O034: Jazz
Dry/Amb Kit (Category: Drums).
2. In GLOBAL > Arpeggio Pattern, select the parameter
settings.
Arpeggio Tone Mode: Set this to Fixed Note. This will
cause the tone to always sound at the specified pitch.
Fixed Note Mode: If you set this to All Tones, playing a
single note on the keyboard will sound all tones.
If you set this to As Played, the tones will be sounded
according to the notes you play on the keyboard.
Select an empty pattern and input the following rhythm
pattern.
3. For each “Tone,” specify “Fixed Note No.”
Use the Setup Fixed Note button to open the dialog box.
Here you can assign a different drumsample (note
number) of the drum kit to each fixed note.
For this example, set To ne No. and Fixed Note No. as
follows.
Tone No. Fixed Note No.
1C2 (kick)
2F2 (snare)
3 F#3 (closed hi-hat)
4 A#3 (open hi-hat)