User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to NAUTILUS
- Playing and editing Programs
- Playing and editing Combinations
- Creating songs (SEQUENCER mode)
- Set Lists
- Sampling (Open Sampling System)
- Arpeggiator function
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data
- Using Effects
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- Q (Quick Layer/Split function)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Internal drive and Media information
- Specifications
- MIDI Implementation Chart
Audio recording Recording procedure
99
Applying an insert effect while you
record
In this example, we’ll apply an insert effect to the guitar
that’s connected to Audio Input 1, and record the effect-
processed sound on audio track 1.
Connect your guitar
1. Connect your guitar.
For detailed instructions, see “Recording an external input
on audio track 1” on page 97.
Setup
2. In the Home– Sampling page, set the “Audio Input”
parameters as shown below that the signal from the
Audio Input 1 jack is sent to IFX1.
Use Global Setting: Off
Bus Select: IFX1
Input 1 Level: 127
Input 1 Pan: L000
Input 1 REC Bus: Off
3. In the IFX– Insert FX page, select the desired effect
and route it to REC bus 1.
IFX1 On/Off: On
IFX1: the desired effect
Bus Sel.: Off
REC Bus: 1
4. In the Home– Mixer: Status Play/Mute page Audio 1-
8, set REC Source to REC1 so that the signal of the
REC bus will be recorded on audio track 1.
Audio Track 1 REC Source: REC1
5. In the Home– Recording Setup page, set “Track
Select” to Audio Track 01.
The remaining steps are the same as step 3 and following
of the preceding section “Recording an external audio
source on audio track 1.” Please refer to that section for
details.