User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to KRONOS
- Front and rear panels
- Front panel
- 1. MAIN VOLUME knob
- 2. Control Surface
- 3. Data entry
- 4. DISK access indicator
- 5. MODE buttons
- 6. UTILITY buttons
- 7. BANK SELECT buttons
- 8. KARMA buttons
- 9. Vector Joystick
- 10. Drum Track
- 11. SW1 and SW2
- 12. Joystick
- 13. Ribbon controller
- 14. Headphone jack
- 15. EXIT button
- 16. SEQUENCER buttons
- 17. TEMPO controls
- 18. SAMPLING buttons
- 19. TouchView display
- Rear panel
- TouchView user interface
- Front panel
- Basic information
- Setup
- Update information
- Front and rear panels
- Playing and editing Programs
- Playing and editing Combinations
- Playing Combinations
- Easy Combination editing
- Detailed Combination editing
- Creating songs (Sequencer mode)
- Set Lists
- Sampling (Open Sampling System)
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data, and creating CDs
- Using Effects
- Using KARMA
- Using the Drum Track
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Disk and Media information
- Specifications
- MIDI Implementation Chart
MIDI recording Recording MIDI in real-time
85
If the Metronome Setup is still set to the default settings,
the metronome will sound for a two-measure pre-count,
and then recording will begin.
Play the keyboard and move controllers such as the
joystick to record your performance.
5. When you finish playing, press the SEQUENCER
START/STOP switch.
Recording will end, and the location will return to the
point at which you begin recording.
If you press the PAUSE switch instead of the
SEQUENCER START/STOP switch, recording will
pause. When you press the PAUSE switch once again,
recording will resume. When you are finished, press the
SEQUENCER START/STOP switch to stop recording.
Overdub
With this method, the newly recorded musical data is added
to the existing data.
When you perform overdub recording on a previously-
recorded track, the newly recorded data will be added to the
previously-recorded data.
It is best to select this mode if you will be recording
additional control data, recording a drum pattern, or
recording the tempo in the master track. With this mode, data
can be added without erasing the existing performance data.
1. Use “Track Select” to select the track that you want to
record.
2. Set the Recording Setup to Overdub.
3. For the rest of the procedure, refer to steps 3–5 of
“Overwrite.”
Manual punch-in
While the song is playing, you can press the SEQUENCER
REC/WRITE switch or a connected pedal switch at the
desired location to start or stop recording. With this method,
the musical data previously on the track is overwritten by the
newly recorded data.
1. Use “Track Select” to select the track that you want to
record.
2. Set the Recording Setup to Manual Punch In.
3. In “Location,” specify a location several measures
earlier than the point at which you wish to begin
recording.
4. Press the SEQUENCER START/STOP switch.
Playback will begin.
5. At the point at which you wish to begin recording,
press the SEQUENCER REC/WRITE switch.
Recording will begin. Play the keyboard and operate
controllers such as the joystick to record your
performance.
6. When you finish recording, press the SEQUENCER
REC/WRITE switch.
Recording will end (playback will continue).
Note: Instead of pressing the SEQUENCER
REC/WRITE switch in steps 5 and 6, you can use a foot
switch connected to the ASSIGNABLE SWITCH jack.
Set the Global P2: Controllers/Scales page “Foot Switch
Assign” to Song Punch In/Out.
7. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location that
you specified in step 3.
Auto punch-in
First you must specify the area that will be re-recorded. Then
recording will occur automatically at the specified area. With
this method, the musical data previously on the track is
overwritten by the newly recorded data.
1. Use “Track Select” to select the track that you want to
record.
2. Set the Recording Setup to Auto Punch In.
3. In “M (Auto Punch In Start Measure), “M (Auto
Punch In End Measure)” specify the area that you
wish to record.
For example if you specify M005–M008, recording will
occur only from measure 5 to measure 8.
4. In “Location,” specify a location several measures
earlier than the point at which you wish to begin
recording.
5. Press the SEQUENCER REC/WRITE switch, and
then press the SEQUENCER START/STOP switch.
Playback will begin.
When you reach the starting location you specified in step
3, recording will begin. Play the keyboard and operate
controllers such as the joystick to record your
performance. When you reach the ending location you
specified in step 3, recording will end. (Playback will
continue.)
6. Press the SEQUENCER START/STOP switch.
Playback will stop, and you will return to the location you
specified in step 4.
Loop All Tracks
This method lets you continue recording as you add musical
data.
The specified region can be recorded repeatedly. This is
ideal when recording drum phrases, etc.
1. Use “Track Select” to select the track that you want to
record.
2. Set the Recording Setup to Loop All Tracks.
If Multi REC is checked, it will not be possible to select
Loop All Tracks.