User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to KRONOS
- Front and rear panels
- Front panel
- 1. MAIN VOLUME knob
- 2. Control Surface
- 3. Data entry
- 4. DISK access indicator
- 5. MODE buttons
- 6. UTILITY buttons
- 7. BANK SELECT buttons
- 8. KARMA buttons
- 9. Vector Joystick
- 10. Drum Track
- 11. SW1 and SW2
- 12. Joystick
- 13. Ribbon controller
- 14. Headphone jack
- 15. EXIT button
- 16. SEQUENCER buttons
- 17. TEMPO controls
- 18. SAMPLING buttons
- 19. TouchView display
- Rear panel
- TouchView user interface
- Front panel
- Basic information
- Setup
- Update information
- Front and rear panels
- Playing and editing Programs
- Playing and editing Combinations
- Playing Combinations
- Easy Combination editing
- Detailed Combination editing
- Creating songs (Sequencer mode)
- Set Lists
- Sampling (Open Sampling System)
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data, and creating CDs
- Using Effects
- Using KARMA
- Using the Drum Track
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Disk and Media information
- Specifications
- MIDI Implementation Chart
Detailed effects editing Dynamic modulation (Dmod)
221
Detailed effects editing
Dynamic modulation (Dmod)
Dynamic modulation (Dmod) lets you use MIDI messages
or the KRONOS’s controllers to modulate specific effect
parameters in real-time.
For more information, see “Dynamic Modulation Sources
(Dmod)” on page 1106 of the Parameter Guide.
Dmod Example
As an example, let’s set up dynamic modulation to control an
effect parameter in real-time.
1. As described in the procedure for “Using effects in
Programs” on page 214, set IFX1 to 091: L/C/R BPM
Delay. Verify that you’re hearing a delay effect.
2. Go to the Program P8: Insert Effect– IFX1 page.
Using Dmod to change the delay level via the
Joystick
3. Set Input Level Dmod to +100.
4. Set Source to JS+Y: CC#01.
The delay sound will disappear.
The input level to the effect can be controlled by the
joystick. As you move the joystick away from yourself, the
delay sound will gradually increase.
Using Dmod to change the feedback level via
SW1
5. In the P1: Basic/Vector– Set Up Controllers page, set
the SW1 function to SW1 Mod.CC#80, and the Mode
to Toggle.
6. Choose P8. Set the Feedback Source to SW1 Mod.
(CC#80), and set Amount to +30.
When you move the joystick away from yourself and press
the SW1 switch, the feedback level will increase, and the
delay sound will continue for a longer time. The Amount
setting specifies the feedback level that will be in effect
when the SW1 switch is pressed. If Amount is set to –10,
pressing the SW1 switch will reduce the feedback level to 0.
MIDI/Tempo Sync
MIDI/Tempo Sync lets you synchronize effects LFOs and
delay times to the system tempo. For more information, see
“Tempo Synchronization” on page 861 of the Parameter
Guide.
Using MIDI/Tempo Sync to synchronize
delay time to tempo
1. Set up the effects as described under “Dmod
Example” on page 221.
2. Set BPM to MIDI.
3. For L, C, and R, set the Delay Base Note and Times as
desired.