User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to KRONOS
- Front and rear panels
- Front panel
- 1. MAIN VOLUME knob
- 2. Control Surface
- 3. Data entry
- 4. DISK access indicator
- 5. MODE buttons
- 6. UTILITY buttons
- 7. BANK SELECT buttons
- 8. KARMA buttons
- 9. Vector Joystick
- 10. Drum Track
- 11. SW1 and SW2
- 12. Joystick
- 13. Ribbon controller
- 14. Headphone jack
- 15. EXIT button
- 16. SEQUENCER buttons
- 17. TEMPO controls
- 18. SAMPLING buttons
- 19. TouchView display
- Rear panel
- TouchView user interface
- Front panel
- Basic information
- Setup
- Update information
- Front and rear panels
- Playing and editing Programs
- Playing and editing Combinations
- Playing Combinations
- Easy Combination editing
- Detailed Combination editing
- Creating songs (Sequencer mode)
- Set Lists
- Sampling (Open Sampling System)
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data, and creating CDs
- Using Effects
- Using KARMA
- Using the Drum Track
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Disk and Media information
- Specifications
- MIDI Implementation Chart
Sampling (Open Sampling System)
132
Program, Combination, Sequencer
modes
In Program, Combination, and Sequencer modes, you can
resample a complete live performance including filters,
effects, KARMA, and even sequencer playback.
You can also sample external audio sources, mix the
KRONOS sounds with the external audio and sample the
combined result, or even monitor the performance of the
KRONOS while sampling only the external source.
In-Track Sampling in Sequencer mode
In Sequencer mode, you can sample while playing along
with a Song, and automatically create note data to trigger the
new samples at the appropriate moment in the Song. You can
then manipulate these samples using the synthesis abilities
of the HD-1, for creative alternatives to HDR. This is called
“In-Track Sampling.”
Sampling frequency and bit resolution
As shown in the diagram, sampling reads the level of the
analog signal at fixed intervals along the time axis, and
stores the levels in memory as digital data.
The time between these intervals is called the “sampling
frequency.” 48 kHz (kilo Hertz) means that sampling is
performed 48,000 times each second, so that the intervals are
1/48,000 of a second apart— approximately 0.02083 ms
(milliseconds).
The higher the sampling frequency, the closer to the original
analog signal the waveform in memory will be.
Each level is read and converted into digital data. The
accuracy of the level measurement is determined by the bit
resolution. This process converts an analog signal with
infinite resolution into a digital signal with finite resolution.
With 16 bit resolution, each level is indicated in 65,536 steps
(the sixteenth power of two).
The greater the bit resolution, the closer to the original
analog signal the waveform in memory will be.
Samples and Multisamples
Samples
The data that is recorded (sampled) into internal memory or
loaded from a file is referred to as a sample or sample file.
Samples consist of the actual waveform data, and parameters
that specify how the data will be played back, such as Start,
Loop Start, and End Address. Samples can be used in
multisamples and drum kits.
Sampling Mode supports a maximum of 16,000 Samples at
once. Samples in EXs and User Banks do not count towards
this maximum.
The KRONOS can share a single waveform among multiple
samples. This allows you to create multiple samples with
different playback addresses from the same waveform
without wasting internal memory. For example, suppose that
you have waveform data that records a voice saying “One-
Two-Three.” This single piece of waveform data could be
shared by three samples, with the playback of sample A
producing “One-Two-Three,” sample B producing “One-
Two,” and sample C producing “Two-Three.”
For more information, see “Copy” on page 737 of the
Parameter Guide.
Multisamples
Multisamples lay out one or more Samples across the
keyboard. For instance, a very simple guitar Multisample
might have six Samples–one for each string.
Sampled digital
wavefo rm
Time
Level
Level
Time
Analog waveform
1 6 b it
= 6 5 ,5 3 6 levels
o f da ta
4 8 kHz
= 4 8 ,0 0 0 times every seco nd
= 0 .0 2 0 8 mS cyc le
USB CD-R/RW Drive (Audio CD)
(Ripping)
ADC
Sample 0000 ... 15999
RAM (memory):
DAC
Insert Eects
(Master Eects)
Disk
Multisample 0000 ... 3999
AUDIO INPUTS
S/P DIF INPUT
Analog/digital
convertor
Analog signal
Digital signal
Digital signal
Digital signal
Digital signal
Used by Combinations
and Songs
Resampling
Programs, Combinations
and Songs
AUDIO
OUTPUTS
RAM (internal memory)
WAVE File
Digital/analog
convertor
Analog signalDigital signal
Program
USB Audio
Conceptual diagram of the Open Sampling System