User Manual
Table Of Contents
- About this manual
- Contents
- Introduction to KRONOS
- Front and rear panels
- Front panel
- 1. MAIN VOLUME knob
- 2. Control Surface
- 3. Data entry
- 4. DISK access indicator
- 5. MODE buttons
- 6. UTILITY buttons
- 7. BANK SELECT buttons
- 8. KARMA buttons
- 9. Vector Joystick
- 10. Drum Track
- 11. SW1 and SW2
- 12. Joystick
- 13. Ribbon controller
- 14. Headphone jack
- 15. EXIT button
- 16. SEQUENCER buttons
- 17. TEMPO controls
- 18. SAMPLING buttons
- 19. TouchView display
- Rear panel
- TouchView user interface
- Front panel
- Basic information
- Setup
- Update information
- Front and rear panels
- Playing and editing Programs
- Playing and editing Combinations
- Playing Combinations
- Easy Combination editing
- Detailed Combination editing
- Creating songs (Sequencer mode)
- Set Lists
- Sampling (Open Sampling System)
- Global Settings, Wave Seq., Drum Kits
- Loading & saving data, and creating CDs
- Using Effects
- Using KARMA
- Using the Drum Track
- Appendices
- Troubleshooting
- Error and confirmation messages
- A (ADC–Are You Sure)
- B (Buffer)
- C (Can’t calibrate–Completed)
- D (Destination–Disk)
- E (Error–Exceeded)
- F (File–Front)
- H
- I (Illegal–Index)
- K
- M (Master–Multisample)
- N (No data–Not enough song memory)
- O (Obey copyright rules–Oscillator)
- P (Pattern–Program)
- R (Rear sample–Root)
- S (Sample–Source)
- T (The clock–/TEMP folder detected)
- U (Unable to create directory–USB Hub)
- W (Wave)
- Y (You)
- Disk and Media information
- Specifications
- MIDI Implementation Chart
Creating songs (Sequencer mode)
96
How audio data is stored on the disk
When you save Songs to disk, they’re stored in an .SNG file.
This .SNG file contains all of the data from Sequencer mode,
including all of the Songs in memory, except for the related
audio files.
When you save an .SNG file, its related audio files are stored
in a separate directory. This directory is created
automatically, within the same directory as the .SNG file.
(It’s also created if you load a pre-existing .SNG file which
doesn’t have a matching audio directory.) The directory’s
name consists of the .SNG file name followed by “_A” (for
“Audio”).
For instance, if the .SNG file is named WAMOZART.SNG,
its audio directory will be named WAMOZART_A.
This main directory contains sub-directories for each song,
named SONG000, SONG001, etc. These in turn contain sub-
directories for each audio track, named ATRACK01,
ATRACK02, and so on. Within each of the track sub-
directories, each individual audio take is stored as a WAVE
file.
Move or re-name audio and .SNG files together
If you move or re-name an existing .SNG file, make sure to
move or re-name its corresponding audio directory as well.
The main audio directory must be in the same folder as the
.SNG file, and must be named as described above.
Temporary audio files
If you’re recording a new song, and haven’t yet saved it as
an .SNG file, the audio files are stored in a temporary
location on disk. The directory structure is the same as
described above, except that the main audio directory is
named TEMP.
Once you save the song(s) to an .SNG file, these directories
and audio files will be copied to the new “_A” folder
automatically. On the other hand, if for some reason you
don’t or can’t save before turning off the power, you’ll be
given the chance to restore these audio files the next time
that you start up the instrument, as described below.
Recovering temporary audio files
If there are temporary audio files from the previous session,
you’ll see the following dialog the next time you start up the
KRONOS:
/TEMP folder detected.
This folder may contain unsaved WAVE files from a
previous audio track recording session.
Do you want to restore the /TEMP folder, or delete it
from the disk?
[Restore] [Delete]
If you don’t intend to use the WAVE files, we recommend
that you delete them so they don’t waste space on the
internal disk. To delete them, press the Delete button.
If you want to save these files, press the Restore button to
keep them.
Note that while the audio files can be recovered this way, the
rest of the sequencer data cannot be restored.
Audio input settings and recording source selection
Use Global Setting
You can configure the audio inputs separately for each Song,
if desired. Alternatively, you can use the Global setting, as
made on the Global P0: Basic Setup– Audio page.
If Use Global Setting is enabled, the Song will use these
Global settings, and all of the other settings under Audio
Input will be grayed out.
Audio Input settings
Just as in Program and Combination modes, Sequencer
mode includes a mixer for the audio inputs, including
analog, USB, and S/P DIF. You can use this to mix and
process the inputs prior to recording, if you like. For
instance, you can mix several inputs together and send them
to the same REC bus, or process an input through effects and
then record the result.
As an alternative, you can ignore the mixer settings and just
record directly from the inputs.
Input 1 & 2 are the analog audio inputs from the INPUT 1
& 2 jacks. For more information, see “Analog AUDIO
INPUTS” on page 8.
USB 1 & 2 are the left and right channels of the USB audio
input. For more information, see “USB ports” on page 8.
S/P DIF L & S/P DIF R are the left and right channels of
the optical S/P DIF input. For more information, see
“S/P DIF IN & OUT” on page 9.
Bus Select (IFX/Indiv.)
This specifies the output bus for each audio signal.