User Manual
Saving data Writing to internal memory
201
2. To write the data, press the OK button. To cancel
without writing, press the Cancel button.
Saving Tone Adjust edits
Tone Adjust edits are saved in different ways depending on
whether the parameter is Relative or Absolute, and whether
you’re saving a Program, Combination, or Song.
• Relative parameters typically adjust two or more
Program parameters simultaneously. For instance,
Filter/Amp EG Attack Time affects a total of six
Program parameters. The value of the Relative parameter
shows the amount of change to these underlying Program
parameters.
• Absolute parameters usually control a single Program
parameter, such as Oscillator 1 Transpose. The Program
and Tone Adjust parameters mirror one another; when
you change one, the other will change to match.
Program mode:
• Edits to Relative parameters affect the sound
immediately, but don’t change the underlying Program
parameter settings until the Program is saved. When the
Program is saved, the KRONOS calculates the combined
effects of Tone Adjust and dedicated CC modulation
(from the Real Time Knobs, for instance), and saves the
results into the Program parameters directly. At that
point, all of the Relative parameters are reset to 0.
• Edits to Absolute parameters are immediately reflected
in the corresponding on-screen parameters, and vice-
versa.
Combination and Sequencer modes:
• Edits to both Relative and Absolute parameters are
written and preserved as the Tone Adjust settings for the
Timbre or Track.
Writing Drum Kits and Wave Sequences
For details on how to write Wave Sequence edits to memory,
see “Saving Wave Sequences” on page 194.
For details on how to write Drum Kit edits to memory, see
“Saving Drum Kits” on page 198.
The Edit Buffer, Write, and Compare
“Edit buffers” are temporary areas in memory used for
storing edits. There are five separate edit buffers, one for
each of the following data types:
• Set Lists
• Programs
• Combinations
• Wave Sequences
• Drum Kits
Each time you select one of these items—a Set List,
Program, etc.—it’s copied into the data type’s edit buffer.
When you make edits, the changes are applied to version in
the edit buffer, and not to the stored version.
Using the menu command Write copies the edit buffer back
to the stored version, making the edits permanent.
Note that there is only one edit buffer for each data type. For
instance, if you start to edit Program INT–A000, and then
change to Program USER–G127, the edits to INT–A000 will
be lost.
Changing to a different data type does not clear the edit
buffer, however. For instance, you can edit a Program,
switch to Combi mode to hear how the Program sounds in a
Combination, and then switch back to Program mode
without losing your edits to either the Program or the
Combination.
Compare
The COMPARE button lets you go back and forth between
the stored version of the sound and the version in the edit
buffer. The LED on the COMPARE button lets you know
which version you’re listening to. For instance:
1. Select a Combination.
2. Change Timbre 1 to play a different Program.
3. Press the COMPARE button.
The COMPARE LED lights up, and Timbre 1 returns to the
original Program.
4. Press the COMPARE button again.
The COMPARE LED turns off, and Timbre 1 switches back
the new Program.
Compare operates on the type of data you’re currently
working with. For instance, when you’re in Set List mode, it
acts on the Set List; when you’re in the Wave Sequence edit
pages on Global P4, it acts on the Wave Sequence.
Editing names and entering text
You can change the names of any user-editable data,
including Set Lists, Programs, Combinations, Songs,
Samples, disk files and directories, and more (see “Where
can names be changed?” on page 202). You can also change
the names of all Categories and Sub Categories.
For entering text you can use either the on-screen keyboard
or a connected USB alphanumeric keyboard, as described
below.
Using the on-screen keyboard
Here’s how to change the name of a Program to “Piano 01”
using the Write page menu command and the on-screen
keyboard:
1. Press the text edit button to open the text edit
dialog box. (See the graphic “Text edit dialog,” below.)
2. Press the Clear button to delete the previous name.
3. Press the Shift button to switch to uppercase
characters, and press the character P.
Edit Buffer
Write
Select
Internal Memory
Edit
Program
INT–A 0...127
Combination
INT–A 0...127
Wave Seq
INT 0...149
Drum Kit
INT 0...39
When you write, the
program or combination
settings will be saved in
internal memory.
When you select a program
or combination, its data is
called from internal memory
into the edit buffer.
Editing applies to the data in the edit
buffer. Programs or combinations will
play according to the data in the edit
buffer.