User Manual

Sampling and editing in Sampling mode Editing loops
155
11.Enable Auto +12dB On.
The +12 dB setting will be turned on for the newly
recorded samples.
12.On the P8: Insert Effect– Routing page, under Bus
Select, set “All OSCs to” to IFX1.
13.On the P8: Insert Effect—Insert FX page, set IFX1 to
101: Reverb Hall, and turn on IFX 1.
Also make sure that IFX1’s Bus Sel. is set to L/R.
Press the C2 key, and verify that reverb is applied.
14.Press the SAMPLING REC switch, and then the
SAMPLING START/STOP switch.
The sample assigned to C2 will play automatically, and
resampling will begin.
When the sample finishes playing, resampling will end.
The sample that was created by resampling will
automatically be assigned to Sample Select.
Note: In Sampling mode, the P8– Routing page Bus
Select parameter will automatically be set to L/R when
resampling ends. This prevents an insert effect from
being applied in duplicate when you monitor the results
of resampling through an insert effect.
If you want to apply an insert effect once again, re-select
IFX1.
Note: As an alternative to automatically resampling as
described above (Resample Auto), you can simply
sample the sounds that you play from the keyboard
(Resample Manual).
In Sample Select, assign the sample that you will
resample, and set Resample to Manual. Set Trigger to
Note On, and set the Mode to Stereo. Then set the bus
and effect as described in steps 2 and 7, press the
SAMPLING REC and then the START/STOP switch,
and finally press the C2 key to start resampling. When
you want to stop resampling, press the SAMPLING
START/STOP switch.
Editing loops
You can edit the playback address at which the sample will
be looped. The P2: Loop Edit page lets you do the following
things.
You can specify the looping addresses by editing Start,
End, and Loop Start while watching the waveform.
Functions like Zoom In/Out, Use Zero, and Grid make
editing easy.
You can turn looping on/off, adjust the tuning of the loop
playback, apply a +12 dB playback boost, or reverse the
playback.
You can use the Time Slice function to automatically
detect the attacks of kick and snare notes etc. in a rhythm
loop sample (a looped sample containing a drum
pattern), and automatically slice the sample at the
appropriate locations. This function can automatically
create performance data (notes) to play the divided
samples at the appropriate moments, letting you play this
phrase in Sequencer mode at the desired tempo without
affecting the pitch of the individual notes. You can also
do things like changing the pitch of just the snare drum,
replacing it with an entirely different sample, or
changing the playback timing of the phrase in the
sequencer to transform the original rhythm loop into an
entirely different rhythm loop. (Stereo samples are
supported.)
You can use the Time Stretch function to modify the
tempo without changing the sample’s pitch. When
executing Time Stretch, you can choose either
“Sustaining” (suitable for loops of sustained sounds such
as strings or vocal) or “Slice” (suitable for loops of