Owner's manual
Table Of Contents
- Safety Symbols
 - Notes on this Manual
 - Trademarks
 - About This Manual and Related Documents
 - Safety Precautions
 - Software Restrictions
 - Notes On Use
 - Notes On Storage
 - Contents
 - Conventions for Command Reference (Chapter 2)
 - Chapter 1 Forward
 - Chapter 2 Command Reference
- File Menu
- File – New
 - File – Open
 - File – Save – Elements
 - File – Save – Scene
 - File – Save as – Elements
 - File – Save as – Scene
 - File – Import – Elements
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – Easy Align
 - File – Import – Digitizer – PSC-1
 - File – Export – Elements
 - File – Export – Images
 - File – Remove Elements
 - File – Preferences
 - File – Select Digitizer
 - File – Exit
 
 - View Menu
 - Select Menu
 - Edit Menu
 - Build Menu
- Build – Registration – Initial – Manual
 - Build – Registration – Initial – Auto
 - Build – Registration – Fine – Elements
 - Build – Registration – Fine – Points
 - Build – Move – Points
 - Build – Move – Elements
 - Build – Move – To Origin
 - Build – Move – To X-Y-Z
 - Build – Rotate – Elements
 - Build – Merge
 - Build – Fill Holes – Manual
 - Build – Fill Holes – Auto
 - Build – Smooth – Element
 - Build – Smooth – Points
 - Build – Subsample – Uniformly – Element
 - Build – Subsample – Uniformly – Points
 - Build – Subsample – Adaptively – Element
 - Build – Subsample – Adaptively – Points
 - Build – Modify – Element
 - Build – Modify – Points
 - Build – Subdivision – Element
 - Build – Subdivision – Points
 - Build – Triangulate – Elements
 - Build – Triangulate – Polygons
 - Build – Texture Blending
 - Build – Check Polygons – Element
 - Build – Check Polygons – Polygons
 
 - Info Menu
 - Window Menu
 - Tool Menu
 - Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
 - Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
 - Show Vertex/Hide Vertex
 - Show Normal/Hide Normal
 - Show Axis/Hide Axis
 - Smooth Shading/Flat Shading
 - Select element from window
 - Create clone window
 - Close window
 - Property
 
 - Pop-up Menus in Element List
 - Pop-up Menus in Image Window
 
 - File Menu
 - Chapter 3 Appendix
 

254
Chapter 
2
Pop-up Menus 
in Image Window
9i
910
900
700
300
Change Image
Changing the Color Image
This command is used to change the currently displayed color image with a new one.
 Operating Procedure 
1
  From the pop-up menu, click [Change 
Image].
A sub menu will appear.
2
  Select the desired color image.
The currently displayed color image will be 
replaced with the selected one.
Overlay
Displaying Wireframe on a Color Image
This command is used to overlay wireframe on the currently displayed color image.
 Operating Procedure 
1
  From the pop-up menu, click [Overlay].
Wireframe will be overlaid on the element im-
age.
Note
However,ifthecurrentlydisplayedcolorimageisthe
onethathasbeenaddedtothedatatakenbytheVIVID
(VI)seriesdigitizer,nowireframewillbedisplayed.
Zoom In
Changing the Color Image
This command is used to enlarge the currently displayed color image.
 Operating Procedure 
1
  From the pop-up menu, click [Zoom In].
The color image will be enlarged in steps by 
the following magnication ratio each time this 
command is selected.
1/12, 1/8, 1/6, 1/4, 1/3, 1/2, 2/3, 1, 2, 3, 4, 5, 6, 
7 and 8
•  If the image is enlarged beyond the image win-
dow, a scroll bar will appear.










