Universal Remote User Manual
Table Of Contents
- Safety Symbols
- Notes on this Manual
- Trademarks
- About This Manual and Related Documents
- Safety Precautions
- Software Restrictions
- Notes On Use
- Notes On Storage
- Contents
- Conventions for Command Reference (Chapter 2)
- Chapter 1 Forward
- Chapter 2 Command Reference
- File Menu
- File – New
- File – Open
- File – Save – Elements
- File – Save – Scene
- File – Save as – Elements
- File – Save as – Scene
- File – Import – Elements
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – Easy Align
- File – Import – Digitizer – PSC-1
- File – Export – Elements
- File – Export – Images
- File – Remove Elements
- File – Preferences
- File – Select Digitizer
- File – Exit
- View Menu
- Select Menu
- Edit Menu
- Build Menu
- Build – Registration – Initial – Manual
- Build – Registration – Initial – Auto
- Build – Registration – Fine – Elements
- Build – Registration – Fine – Points
- Build – Move – Points
- Build – Move – Elements
- Build – Move – To Origin
- Build – Move – To X-Y-Z
- Build – Rotate – Elements
- Build – Merge
- Build – Fill Holes – Manual
- Build – Fill Holes – Auto
- Build – Smooth – Element
- Build – Smooth – Points
- Build – Subsample – Uniformly – Element
- Build – Subsample – Uniformly – Points
- Build – Subsample – Adaptively – Element
- Build – Subsample – Adaptively – Points
- Build – Modify – Element
- Build – Modify – Points
- Build – Subdivision – Element
- Build – Subdivision – Points
- Build – Triangulate – Elements
- Build – Triangulate – Polygons
- Build – Texture Blending
- Build – Check Polygons – Element
- Build – Check Polygons – Polygons
- Info Menu
- Window Menu
- Tool Menu
- Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
- Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
- Show Vertex/Hide Vertex
- Show Normal/Hide Normal
- Show Axis/Hide Axis
- Smooth Shading/Flat Shading
- Select element from window
- Create clone window
- Close window
- Property
- Pop-up Menus in Element List
- Pop-up Menus in Image Window
- File Menu
- Chapter 3 Appendix

213
Chapter
2
Build
Menu
9i
910
900
700
300
Build – Subdivision – Points
Rebuilding the Selected Points by Dividing Large Polygons
This command is used to rebuild the points selected in the currently displayed element by dividing large poly-
gons.
M
emo
The elements selected before execution of this command will be divided to triangular polygons.
Parameters for [Build-Subdivision-Points] Dialog Box
Maximum edge length
Used to set the maximum edge length of polygons to be divided.
Maximum face area
Used to set the maximum face area of polygons to be divided.
Operating Procedure
1
From the element list, select one desired
element.
2
Select the desired points.
3
From the [Build] menu, select [Subdivi-
sion] then click [Points].
The [Build-Subdivision-Points] dialog box will
appear.
• The selected element will be ready to be displayed
in all windows. It will be displayed if it is not
displayed in the active window or the windows for
which all the elements are set to be displayed.
4
Set the parameters.
5
Click the [Apply] button.
The data for the selected points will be rebuilt
according to the parameter settings.
• The polygons comprising the selected element
will be triangulated.
• If you change the parameter settings and click the
[Apply] button again, the data for the points will
be rebuilt according to the new parameter set-
tings.
6
Click the [OK] button.
This will conrm execution of data rebuilding
and close the dialog box.