Universal Remote User Manual
Table Of Contents
- Safety Symbols
- Notes on this Manual
- Trademarks
- About This Manual and Related Documents
- Safety Precautions
- Software Restrictions
- Notes On Use
- Notes On Storage
- Contents
- Conventions for Command Reference (Chapter 2)
- Chapter 1 Forward
- Chapter 2 Command Reference
- File Menu
- File – New
- File – Open
- File – Save – Elements
- File – Save – Scene
- File – Save as – Elements
- File – Save as – Scene
- File – Import – Elements
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – Easy Align
- File – Import – Digitizer – PSC-1
- File – Export – Elements
- File – Export – Images
- File – Remove Elements
- File – Preferences
- File – Select Digitizer
- File – Exit
- View Menu
- Select Menu
- Edit Menu
- Build Menu
- Build – Registration – Initial – Manual
- Build – Registration – Initial – Auto
- Build – Registration – Fine – Elements
- Build – Registration – Fine – Points
- Build – Move – Points
- Build – Move – Elements
- Build – Move – To Origin
- Build – Move – To X-Y-Z
- Build – Rotate – Elements
- Build – Merge
- Build – Fill Holes – Manual
- Build – Fill Holes – Auto
- Build – Smooth – Element
- Build – Smooth – Points
- Build – Subsample – Uniformly – Element
- Build – Subsample – Uniformly – Points
- Build – Subsample – Adaptively – Element
- Build – Subsample – Adaptively – Points
- Build – Modify – Element
- Build – Modify – Points
- Build – Subdivision – Element
- Build – Subdivision – Points
- Build – Triangulate – Elements
- Build – Triangulate – Polygons
- Build – Texture Blending
- Build – Check Polygons – Element
- Build – Check Polygons – Polygons
- Info Menu
- Window Menu
- Tool Menu
- Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
- Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
- Show Vertex/Hide Vertex
- Show Normal/Hide Normal
- Show Axis/Hide Axis
- Smooth Shading/Flat Shading
- Select element from window
- Create clone window
- Close window
- Property
- Pop-up Menus in Element List
- Pop-up Menus in Image Window
- File Menu
- Chapter 3 Appendix

175
Chapter
2
Edit
Menu
9i
910
900
700
300
n Deleting a Texture ([Delete] button)
The [Delete] button allows you to delete a texture from the element.
Operating Procedure
Before starting the following procedure, make sure that the [Edit-Images] dialog box is displayed.
n Exporting a Texture ([Export])
The [Export] button lets you output the selected texture in any of a variety of data formats.
Operating Procedure
Open the [Edit-Images] dialog box before starting the following procedure.
1
From the [Texture List], select the de-
sired image.
2
Click the [Delete] button.
A message dialog box asking you whether to
delete the selected image will appear.
3
Click the [OK] button.
The selected image will be deleted.
• The name of the deleted image will be removed
from the [Texture List] in the [Edit-Image] dialog
box.
1
Click on the appropriate image name in
the [Texture List] of the [Edit-Images]
dialog box.
2
Click the [Export] button.
The [Export-Image] dialog box will appear.
M
emo
Now proceed in the same way as if using the File-Export-
Images command.
Ref.
For information about the File- Export -Images com-
mand, see page 115.
Edit – Images