Universal Remote User Manual
Table Of Contents
- Safety Symbols
- Notes on this Manual
- Trademarks
- About This Manual and Related Documents
- Safety Precautions
- Software Restrictions
- Notes On Use
- Notes On Storage
- Contents
- Conventions for Command Reference (Chapter 2)
- Chapter 1 Forward
- Chapter 2 Command Reference
- File Menu
- File – New
- File – Open
- File – Save – Elements
- File – Save – Scene
- File – Save as – Elements
- File – Save as – Scene
- File – Import – Elements
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – Easy Align
- File – Import – Digitizer – PSC-1
- File – Export – Elements
- File – Export – Images
- File – Remove Elements
- File – Preferences
- File – Select Digitizer
- File – Exit
- View Menu
- Select Menu
- Edit Menu
- Build Menu
- Build – Registration – Initial – Manual
- Build – Registration – Initial – Auto
- Build – Registration – Fine – Elements
- Build – Registration – Fine – Points
- Build – Move – Points
- Build – Move – Elements
- Build – Move – To Origin
- Build – Move – To X-Y-Z
- Build – Rotate – Elements
- Build – Merge
- Build – Fill Holes – Manual
- Build – Fill Holes – Auto
- Build – Smooth – Element
- Build – Smooth – Points
- Build – Subsample – Uniformly – Element
- Build – Subsample – Uniformly – Points
- Build – Subsample – Adaptively – Element
- Build – Subsample – Adaptively – Points
- Build – Modify – Element
- Build – Modify – Points
- Build – Subdivision – Element
- Build – Subdivision – Points
- Build – Triangulate – Elements
- Build – Triangulate – Polygons
- Build – Texture Blending
- Build – Check Polygons – Element
- Build – Check Polygons – Polygons
- Info Menu
- Window Menu
- Tool Menu
- Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
- Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
- Show Vertex/Hide Vertex
- Show Normal/Hide Normal
- Show Axis/Hide Axis
- Smooth Shading/Flat Shading
- Select element from window
- Create clone window
- Close window
- Property
- Pop-up Menus in Element List
- Pop-up Menus in Image Window
- File Menu
- Chapter 3 Appendix

170
Chapter
2
Edit
Menu
9i
910
900
700
300
Edit – Delete – Points
[Ctrl] + [X]
Deleting the Selected Points
This command is used to delete the point(s) selected for the currently displayed element.
Note
Executionofthiscommandmaynotdisplaysimplieddata.
Operating Procedure
1
From the element list, select the desired
element.
Edit – Delete – Polygons
Deleting Polygons Comprised of Selected Points
This command is used to delete the polygon(s) that are comprised of the points selected in the currently displayed
element.
Operating Procedure
1
From the element list, select the desired
element.
M
emo
It is possible to select two or more elements by clicking
them while holding down the [Shift] or [Ctrl] key.
2
Select the point(s) you want to delete.
3
From the [Edit] menu, select [Delete]
and then click [Points].
The selected point(s) will be deleted.
• The selected element will be ready to be dis-
played in all windows. It will be displayed if
it is not displayed in the active window or the
windows for which all the elements are set to be
displayed.
M
emo
If all the points of the element are deleted, the element
will be deleted from the element list.
M
emo
It is possible to select two or more elements by clicking
them while holding down the [Shift] or [Ctrl] key.
2
Select the polygon(s) you want to de-
lete.
To select a polygon, all the constituent verti-
ces must be selected.
3
From the [Edit] menu, select [Delete]
and then click [Polygons].
The selected polygon(s) will be deleted.
• The selected element will be ready to be displayed
in all windows. It will be displayed if it is not dis-
played in the active window or the windows for
which all the elements are set to be displayed.
M
emo
Even if a polygon is deleted, the vertices comprising that
polygon will not be deleted.