Universal Remote User Manual
Table Of Contents
- Safety Symbols
 - Notes on this Manual
 - Trademarks
 - About This Manual and Related Documents
 - Safety Precautions
 - Software Restrictions
 - Notes On Use
 - Notes On Storage
 - Contents
 - Conventions for Command Reference (Chapter 2)
 - Chapter 1 Forward
 - Chapter 2 Command Reference
- File Menu
- File – New
 - File – Open
 - File – Save – Elements
 - File – Save – Scene
 - File – Save as – Elements
 - File – Save as – Scene
 - File – Import – Elements
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – Easy Align
 - File – Import – Digitizer – PSC-1
 - File – Export – Elements
 - File – Export – Images
 - File – Remove Elements
 - File – Preferences
 - File – Select Digitizer
 - File – Exit
 
 - View Menu
 - Select Menu
 - Edit Menu
 - Build Menu
- Build – Registration – Initial – Manual
 - Build – Registration – Initial – Auto
 - Build – Registration – Fine – Elements
 - Build – Registration – Fine – Points
 - Build – Move – Points
 - Build – Move – Elements
 - Build – Move – To Origin
 - Build – Move – To X-Y-Z
 - Build – Rotate – Elements
 - Build – Merge
 - Build – Fill Holes – Manual
 - Build – Fill Holes – Auto
 - Build – Smooth – Element
 - Build – Smooth – Points
 - Build – Subsample – Uniformly – Element
 - Build – Subsample – Uniformly – Points
 - Build – Subsample – Adaptively – Element
 - Build – Subsample – Adaptively – Points
 - Build – Modify – Element
 - Build – Modify – Points
 - Build – Subdivision – Element
 - Build – Subdivision – Points
 - Build – Triangulate – Elements
 - Build – Triangulate – Polygons
 - Build – Texture Blending
 - Build – Check Polygons – Element
 - Build – Check Polygons – Polygons
 
 - Info Menu
 - Window Menu
 - Tool Menu
 - Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
 - Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
 - Show Vertex/Hide Vertex
 - Show Normal/Hide Normal
 - Show Axis/Hide Axis
 - Smooth Shading/Flat Shading
 - Select element from window
 - Create clone window
 - Close window
 - Property
 
 - Pop-up Menus in Element List
 - Pop-up Menus in Image Window
 
 - File Menu
 - Chapter 3 Appendix
 

198
Chapter 
2
Build
Menu
9i
910
900
700
300
Build – Rotate – Elements
[R] (Effective while held down)
Rotating Element(s)
This command is used to rotate the selected element(s).
Left  : Rotates the element(s) using the mouse.
Middle ([Shift] + Left)  : Rotates the element(s) along the major axis.
Right  : Rotates the element(s) by entering values.
 Operating Procedure 
1
  From the element list, select the desired 
element(s).
2 
From the [Build] menu, select [Rotate] 
and then click [Elements].
The selected element will be ready to be dis-
played in all windows. It will be displayed if it 
is not displayed in the active window or the 
windows for which all the elements are set to 
be displayed.
3
  Drag while holding down the left button.
The element(s) will rotate at their center of 
gravity.
•  Dragging with the middle (or [Shift] + Left) 
button will rotate the element(s) along the major 
axis.
M
emo
The element will be displayed in simple form during drag. 
It will be displayed in detailed form when dragging is
canceled.
4
  Press the [ESC] key.
Build – Rotate – Elements mode will be can-
celed.










