Universal Remote User Manual
Table Of Contents
- Safety Symbols
 - Notes on this Manual
 - Trademarks
 - About This Manual and Related Documents
 - Safety Precautions
 - Software Restrictions
 - Notes On Use
 - Notes On Storage
 - Contents
 - Conventions for Command Reference (Chapter 2)
 - Chapter 1 Forward
 - Chapter 2 Command Reference
- File Menu
- File – New
 - File – Open
 - File – Save – Elements
 - File – Save – Scene
 - File – Save as – Elements
 - File – Save as – Scene
 - File – Import – Elements
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – Easy Align
 - File – Import – Digitizer – PSC-1
 - File – Export – Elements
 - File – Export – Images
 - File – Remove Elements
 - File – Preferences
 - File – Select Digitizer
 - File – Exit
 
 - View Menu
 - Select Menu
 - Edit Menu
 - Build Menu
- Build – Registration – Initial – Manual
 - Build – Registration – Initial – Auto
 - Build – Registration – Fine – Elements
 - Build – Registration – Fine – Points
 - Build – Move – Points
 - Build – Move – Elements
 - Build – Move – To Origin
 - Build – Move – To X-Y-Z
 - Build – Rotate – Elements
 - Build – Merge
 - Build – Fill Holes – Manual
 - Build – Fill Holes – Auto
 - Build – Smooth – Element
 - Build – Smooth – Points
 - Build – Subsample – Uniformly – Element
 - Build – Subsample – Uniformly – Points
 - Build – Subsample – Adaptively – Element
 - Build – Subsample – Adaptively – Points
 - Build – Modify – Element
 - Build – Modify – Points
 - Build – Subdivision – Element
 - Build – Subdivision – Points
 - Build – Triangulate – Elements
 - Build – Triangulate – Polygons
 - Build – Texture Blending
 - Build – Check Polygons – Element
 - Build – Check Polygons – Polygons
 
 - Info Menu
 - Window Menu
 - Tool Menu
 - Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
 - Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
 - Show Vertex/Hide Vertex
 - Show Normal/Hide Normal
 - Show Axis/Hide Axis
 - Smooth Shading/Flat Shading
 - Select element from window
 - Create clone window
 - Close window
 - Property
 
 - Pop-up Menus in Element List
 - Pop-up Menus in Image Window
 
 - File Menu
 - Chapter 3 Appendix
 

139
Chapter 
2
File
Menu
9i
910
900
700
300
File – Export – Elements
4
  Set the size and background color.
•  Clicking [Background color] with the left mouse 
button will open a color palette, allowing you to 
set the desired background color.
•  Width and Height must be set within the range of 
“0” and “10000”. An error message will appear if 
they are outside the range.
5
  Click the [Preview] button.
All the element view windows will be hidden, and 
the image and preview windows will appear.
•  The image window shows the color image pro-
jected on the projection plane.
•  The preview window shows the texture-mapped 
element in full frame. Dragging with the left 
mouse button inside the preview window rotates 
the camera.
•  The [Preview] button in the [File-Export-Element], 
will change to the [Preview Close] button and also a 
name of the dialog box will change to [Merge Texture].
   In the [Merge Texture] dialog box, buttons except 
[OK], [Preview Close] and [Cancel] buttons will 
be ineffective.
•  Clicking the [Preview Close] button will close the 
image and preview windows and display all the 
element view windows.
   The [Preview Close] button will change to the 
[Preview] button.
•  If the image and preview windows are closed, the 
[Preview Close] button will change to the [Pre-
view] button.
   All the element view windows will be displayed.
Note
• Itisnotpossibletorotate/movetheprojectionplane
insidethepreviewwindow.
• Shortcutkeyscannotbeusedwhilethepreviewwin-
dowisactive.
• Itisnotpossibletochangeviewmodefortheelement
viewwindow.
6
  Click the [OK] button.
The element containing the color image pro-
jected on the projection plane will be exported 
in the specied format.
•  When the element has been exported, the [Merge 
Texture] dialog box will close.
   If the image window and temporary window are 
open, they will be closed and all the element view 
windows will open instead.
•  Clicking the [Cancel] button will cancel all the 
operations that have been performed after the 
[Merge Texture] dialog box was opened.
   If the image window and preview window are 
open, they will be closed and all the element view 
windows will open instead.










