Universal Remote User Manual
Table Of Contents
- Safety Symbols
 - Notes on this Manual
 - Trademarks
 - About This Manual and Related Documents
 - Safety Precautions
 - Software Restrictions
 - Notes On Use
 - Notes On Storage
 - Contents
 - Conventions for Command Reference (Chapter 2)
 - Chapter 1 Forward
 - Chapter 2 Command Reference
- File Menu
- File – New
 - File – Open
 - File – Save – Elements
 - File – Save – Scene
 - File – Save as – Elements
 - File – Save as – Scene
 - File – Import – Elements
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – PC Card
 - File – Import – Digitizer – One Scan
 - File – Import – Digitizer – Step Scan
 - File – Import – Digitizer – Easy Align
 - File – Import – Digitizer – PSC-1
 - File – Export – Elements
 - File – Export – Images
 - File – Remove Elements
 - File – Preferences
 - File – Select Digitizer
 - File – Exit
 
 - View Menu
 - Select Menu
 - Edit Menu
 - Build Menu
- Build – Registration – Initial – Manual
 - Build – Registration – Initial – Auto
 - Build – Registration – Fine – Elements
 - Build – Registration – Fine – Points
 - Build – Move – Points
 - Build – Move – Elements
 - Build – Move – To Origin
 - Build – Move – To X-Y-Z
 - Build – Rotate – Elements
 - Build – Merge
 - Build – Fill Holes – Manual
 - Build – Fill Holes – Auto
 - Build – Smooth – Element
 - Build – Smooth – Points
 - Build – Subsample – Uniformly – Element
 - Build – Subsample – Uniformly – Points
 - Build – Subsample – Adaptively – Element
 - Build – Subsample – Adaptively – Points
 - Build – Modify – Element
 - Build – Modify – Points
 - Build – Subdivision – Element
 - Build – Subdivision – Points
 - Build – Triangulate – Elements
 - Build – Triangulate – Polygons
 - Build – Texture Blending
 - Build – Check Polygons – Element
 - Build – Check Polygons – Polygons
 
 - Info Menu
 - Window Menu
 - Tool Menu
 - Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
 - Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
 - Show Vertex/Hide Vertex
 - Show Normal/Hide Normal
 - Show Axis/Hide Axis
 - Smooth Shading/Flat Shading
 - Select element from window
 - Create clone window
 - Close window
 - Property
 
 - Pop-up Menus in Element List
 - Pop-up Menus in Image Window
 
 - File Menu
 - Chapter 3 Appendix
 

100
Chapter 
2
File
Menu
900
910
File – Import – Digitizer – PC Card (When VIVID 900/910 is Selected)
n Deleting All the Files ([Delete All] button)
The [Delete All] button is used to delete all the les from the memory card.
 Operating Procedure 
Before starting the following procedure, make sure that the [File-Import-Digitizer-PC Card] dialog box is 
displayed.
1
  Click the [Delete All] button.
A message dialog box will appear.
2
  Click the [Delete All] button.
All the les in the memory card will be deleted.
Note
Allthelesinthememorycardwillbedeleted,irrespec-
tiveofwhetherornottheyarecurrentlyselectedinthe
lelist.
n Saving the Selected File ([Copy] button)
The [Copy] button is used to copy the selected le from the memory card and save it as camera data.
 Operating Procedure 
Before starting the following procedure, make sure that the [File-Import-Digitizer-PC Card] dialog box is 
displayed.
1
  From the file list, select the name of the 
file you want to save.
2
  Click the [Copy] button.
The [PC Card-Copy] dialog box will appear.
The copy destination directory and names of 
the les present in that directory will be dis-
played.
3
  Change the directory and file name if 
necessary.
Note
Thelenamemustconsistofalphanumericcharacters
only.
4
  Click the [Save] button.
All the les will be saved as camera data.










