Manual
14
The following chart is intended to be used as a reference to assist you in determining what Knight bullet to use for what game�
It is for reference only� You should ultimately decide what works best for you� All bullets are assumed to be in Knight's High Pressure Sabots™�
GAME SIZE BULLET WEIGHT LOAD POWDER TYPE
Antelope, Whitetail, Mule Deer �45 cal = 175, 195 Red Hots 120 - 150 Loose or Pelleted Powder
�50 cal = 250, 300 Red Hots 100 - 150 Loose or Pelleted Powder
�50 cal = 245, 285 Spitzer Boat Tails 100 - 150 Loose or Pelleted Powder
�52 cal = 275, 350, 375 Red Hots 130 - 150 Loose Powder ONLY
�50 cal = 310 Lead 90 - 120 Loose or Pelleted Powder
�50 cal = 260 Jacketed Hollow Point 90 - 120 Loose or Pelleted Powder
�50 cal = 250, 290 Polymer Tip 100-150 Loose or Pelleted Powder
Elk, Caribou, Moose �50 cal = 250, 300 Red Hots 100 - 150 Loose or Pelleted Powder
�52 cal = 275, 350, 375 Red Hots 130 - 150 Loose Powder ONLY
�50 cal = 285 Spitzer Boat Tails 100 - 150 Loose or Pelleted Powder
�50 cal = 310 Lead 90 - 120 Loose or Pelleted Powder
�50 cal = 300 Jacketed Hollow Point 90 - 120 Loose or Pelleted Powder
�50 cal = 250, 290 Polymer Tip 100-150 Loose or Pelleted Powder
Big & Dangerous Game �52 cal = 350, 375 Red Hots 130 - 150 Loose Powder ONLY
1) Knight Rifles are designed to perform best with Black Powder FFg, industry approved black powder substitute, loose or pellets�
2) Smaller bullet weights will provide flatter trajectory, but may not be as accurate as the heavier, longer bullets�
3) Heavier bullets will give better penetration and more energy transfer and are more suited to heavier powder charges�
* Chart was produced using input from our customer's hunts and from results obtained by Knight Personnel�
Recommended Loads
Recommended Loads for Rifles