Manual

14
The following chart is intended to be used as a reference to assist you in determining what Knight bullet to use for what game�
It is for reference only� You should ultimately decide what works best for you� All bullets are assumed to be in Knight's High Pressure Sabots™�
GAME SIZE BULLET WEIGHT LOAD POWDER TYPE
Antelope, Whitetail, Mule Deer �45 cal = 175, 195 Red Hots 120 - 150 Loose or Pelleted Powder
�50 cal = 250, 300 Red Hots 100 - 150 Loose or Pelleted Powder
�50 cal = 245, 285 Spitzer Boat Tails 100 - 150 Loose or Pelleted Powder
�52 cal = 275, 350, 375 Red Hots 130 - 150 Loose Powder ONLY
�50 cal = 310 Lead 90 - 120 Loose or Pelleted Powder
�50 cal = 260 Jacketed Hollow Point 90 - 120 Loose or Pelleted Powder
�50 cal = 250, 290 Polymer Tip 100-150 Loose or Pelleted Powder
Elk, Caribou, Moose �50 cal = 250, 300 Red Hots 100 - 150 Loose or Pelleted Powder
�52 cal = 275, 350, 375 Red Hots 130 - 150 Loose Powder ONLY
�50 cal = 285 Spitzer Boat Tails 100 - 150 Loose or Pelleted Powder
�50 cal = 310 Lead 90 - 120 Loose or Pelleted Powder
�50 cal = 300 Jacketed Hollow Point 90 - 120 Loose or Pelleted Powder
�50 cal = 250, 290 Polymer Tip 100-150 Loose or Pelleted Powder
Big & Dangerous Game 52 cal = 350, 375 Red Hots 130 - 150 Loose Powder ONLY
1) Knight Rifles are designed to perform best with Black Powder FFg, industry approved black powder substitute, loose or pellets
2) Smaller bullet weights will provide flatter trajectory, but may not be as accurate as the heavier, longer bullets
3) Heavier bullets will give better penetration and more energy transfer and are more suited to heavier powder charges�
* Chart was produced using input from our customer's hunts and from results obtained by Knight Personnel�
Recommended Loads
Recommended Loads for Rifles