User Manual
EFFECTS 49
Damping
The reverb tail of a natural room gets darker over time because the high frequencies decay faster than
the lower frequencies. As sound waves travel through the air, the oscillation of the air causes friction that
attenuates the sound as it travels; because high frequencies oscillate faster, they cause more friction per
time, resulting in a faster attenuation. This eect is simulated by the “Damping” parameter. With zero
damping, the reverb sounds somewhat artificial, so you should consider this parameter to be as important
as “Reverb Time”.
Bandwidth & Center Frequency
You may have seen this before: that’s because this is the same, special bandpass filter as in the delay. In
this case, however, the filter will not change the color of the sound over time (this is the job of the “Damp-
ing” parameter), but instead create a constant coloration for the Reverb. Use “Bandwidth” to narrow the
frequency response of the reverb from soft to artificial. Adjusting “Center Frequency” will change the main
focus of the coloration from low to high frequencies. Again, you can set the frequency to a specific musical
note. The reverb will resonate around this note when you set “Bandwidth” to higher values.