User Manual

Boppad ediTor
14
Boppad
soUrCe
The source menu denes what data from the BopPad will be used to trigger this modline. Choices
include:
Off - no data will be sent.
Velocity - velocity data (based on how hard you hit the surface) will be used.
Pressure - how hard you press on the surface after striking will be used.
Initial Radius - where you initially strike the surface will be used.
Radius - the position of where you are pressing onto the surface.
Relative Radius - the difference between where you are currently pressing the surface and
where you initially struck the surface.
Radius values are measured with 1 at the center and 127 at the edge.
There is a usable area for radius values on the BopPad.
The values do not go edge to edge, but start at 1 a small
distance from center, and stop at 127 a small distance from
the edge.
inverT soUrCe
Inverts the data from the source.
gain
Applies a gain coefcient to scale the data from the source up or down.
offseT
Offset the data by a xed amount.
CUrve
Apply one of seven predened curves, or a user dened curve to the data.
Linear - no shaping of the data.
Logarithmic - use a logarithmic curve to shape the data.
Exponential - use an exponential curve to shape the data.
Light - soft hits are unchanged, and it makes it harder to reach higher velocities
Medium - makes softer hits softer, and then evens out as velocity goes higher.
Hard - makes really soft hits 0 velocity, makes soft hits much softer and makes it easier to reach
higher velocities. a