JT Impulse maintenance and operation manual WARNING • THE Impulse IS NOT A TOY. • MISUSE OF THE Impulse MAY RESULT IN SERIOUS INJURY OR DEATH. • EYE PROTECTION DESIGNED FOR PAINTBALL USE MUST BE WORN BY THE USER AND ANY PERSON WITHIN RANGE OF THE Impulse. • JT PAINTBALL RECOMMENDS THAT THE Impulse ONLY BE SOLD TO PERSONS 18 AND OLDER. • THOROUGHLY READ THE Impulse OPERATION AND INSTRUCTION MANUAL BEFORE OPERATING. • TREAT EVERY PAINTBALL MARKER AS IF IT WERE LOADED.
Barrel Blocker / Battery Barrel Blocker 2 alkaline battery Barrel Blocker The barrel blocker is a very important piece of safety equipment – as important as goggles. It is used any time the Impulse (or any other paintball marker) is connected to an air source and is in an area where people are not protected by paintball goggles or paintball field netting. The barrel blocker performs a very simple function.
compressed air ASA OFF ASA On 3 ASA LOCK SCREW HPA The Impulse is designed to be powered by a high pressure compressed air (HPA) system only. Use of carbon dioxide (CO2) to power the Impulse is likely to cause damage to sensitive internal seals and will result in a voided warranty. Paintball HPA systems consist of an air storage cylinder rated to 3,000 psi or 4,500 psi and an integrated regulator/valve installed in the neck of the cylinder.
Paint / Hopper FEEDNECK OPEN FEEDNECK CLAMPED 4 FINE ADJUSTMENT Paint The Impulse is a high-end tournament grade paintball marker designed to give players the winning edge at all levels of competition from intense scenarios and weekend walk-on play to professional level tournaments. Getting top level performance out of the Impulse depends on using a top quality paintball. Paintballs which are old, misshapen, have been stored in hot areas or open containers will not work as well as fresh topgrade paint.
Power / Firing / timer power button Power On 5 Game Timer in use Power Press and hold the power button for approximately one second (until the JT logo appears on the display screen) to turn on the Impulse. When the Impulse is on, it is “live” and ready to fire. The Impulse may be turned off by pressing and holding the power button for approximately two seconds (until the display screen goes dark). FIRING Once the Impulse is charged with gas and switched live, it may be fired by pulling the trigger.
vision Breech Empty breech full eye fault 6 vision off Vision The Impulse is equipped with the latest generation VisionTM break-beam anti-chop eye system. Multiple Vision modes may be selected (see programming) and the VisionTM status can be read from the display screen. An open eye with a light pupil indicates that Vision is on and no paintball is detected in the breech.
velocity 7 velocity adjustment velocity The velocity, or speed at which the Impulse fires a paintball must be measured and adjusted each day before use – both for fairness of the game and player safety. In an area where it is safe to fire paintballs, while wearing ASTM compliant eye and face protection for paintball, fire three or four shots over a chronograph to measure the velocity of the paintballs. Commercial paintball fields have an area with chronographs set aside for this purpose.
unloading / de-gassing vision off 8 dry fire to de-gas Unloading degassing At the end of each day’s use, and before performing cleaning or maintenance work on the Impulse, it must be unloaded and de-gassed. Take the Impulse to an area where it is safe to shoot, such as the chronograph area of a paintball field. While wearing paintball goggles, remove the hopper from the Impulse. By turning the Impulse upside down, any extra paintballs can be emptied from the chamber and feed-neck.
PROGRAMMING LOCK lock button unlocked Locking/Unlocking To comply with paintball field and tournament rules, the Impulse is equipped with a programming lock feature. When the Impulse is locked, the electronic settings which impact firing modes, rate of fire and velocity may not be changed. Because the lock button cannot be accessed without tools, the Impulse complies with all major tournament and scenario rules as well as common paintball field practices.
PROGRAMMING NAVIGATION programming 10 changing firing mode navigation/setting The Impulse uses firing mode based programming. Several different settings may be adjusted for each of the marker’s seven firing modes. This allows each firing mode to act as a pre-set for various league rules.
programming settings 11 firemode – Fire Mode Menu – The Impulse features 7 firing modes. Additional firing modes may be available through downloadable updates (see Settings>Version). • semi – Semi-automatic – This mode fires one shot for each complete pull and release of the trigger. There is no rate of fire cap on this mode.
programming settings (continued) 12 BPS BYP – Balls Per Second Bypass. This setting places an additional cap on the Impulse’s maximum rate of fire when the Vision system is bypassed, slowing the marker down to reduce the risk of chopping a paintball while firing “blind.” Balls Per Second Bypass has a default value of 10bps and is adjustable between 6 and 15 balls per second. KICK IN – Ramping Kick In – This setting applies only to the Ramping firing mode.
field strip barrel 13 bolt Barrel The Impulse barrel may be removed from the body by simply unscrewing it. This will provide fast and easy access to both ends of the barrel to allow cleaning with a pull-through squeegee. Bolt removal The impulse bolt serves two functions - it pushes each paintball through the breech and into the barrel, and it seals the breech, providing a path for gas to flow from the balanced firing valve to the barrel where the gas expands to propel the paintball.
vision & detent cleaning vision 14 ball detent vision covers Vision covers on either side of the Impulse body protect the Vision wiring as well as the Vision sensor and emitter and the ball detents. These covers may be removed off the field while the Impulse is unloaded and de-gassed, by using a 1/16-inch allen wrench to remove each Vision cover screw, and then lift the Vision cover to expose the Vision components and detents.
trigger adjustment pre-travel post-travel activation point 15 resistance 4-point adjustment The Impulse trigger features four adjustment points, allowing its feel to be customized to a variety of tastes. From the factory, the trigger is adjusted for maximum reliable operation. Fine tuning will allow you to get the best possible performance out of your Impulse. All adjustments are made with a .050-inch allen wrench. Pre-Travel This adjustment determines the trigger’s position when it is at rest.
pressure balancing secondary regulator 16 Vertical Regulator balance The velocity and maximum firing rate of the Impulse depend on a balance of three settings. The dwell setting determines how long the Impulse will power its solenoid valve to drive the firing piston into the pressure balanced poppet valve. The pressure setting of the vertical regulator will determine the pressure of the gas used to fire the paintball.
piston cleaning 17 End cap and firing piston end cap The body end cap provides a rear stopping point for the firing piston and protects the piston chamber from debris. After unloading and de-gassing the Impulse, unscrew the end cap by hand to remove. Inspect the end cap o-ring and replace if damaged. Do not lubricate this o-ring, it provides friction to keep the end cap in place. When reinstalling the end cap, take care not to cross-thread it into the body.
regulator removal vertical regulator 18 secondary Regulator Vertical Regulator The vertical regulator is the primary regulator for the Impulse, setting the pressure of the air used to launch paintballs from the barrel. Once the Impulse has been unloaded and de-gassed, removing the regulator is a simple task. Press the release ring on the macroline hose fitting at the bottom of the regulator and remove the hose. The regulator may then be unscrewed from its vertical adapter.
grip frame & valve body removal grip frame 19 valve body grip frame It is necessary to remove the Impulse grip frame to remove the trigger, Vision wiring harness, solenoid valve or Impulse balanced valve body. Unnecessary removal of the grip frame should be avoided. To remove the grip frame from an unloaded and de-gassed Impulse, first unscrew the vertical regulator or remove the bottom-line hose.
trigger & solenoid removal trigger 20 solenoid valve trigger Aftermarket triggers are a common customization accessory. To change out the Impulse trigger, first remove the grip frame, Next, use a 3/32-inch allen wrench to loosen the two trigger-pivot screws on either side of the grip frame. The trigger pivot screws do not need to be removed, just backed out far enough that they release the trigger. Lower and rotate the trigger out the out grip frame.
troubleshooting Impulse WILL NOT TURN ON: • Test using a brand new alkaline 9v battery. • Open the rubber grip, as when changing the battery, and inspect to make sure no debris is preventing the power button from pressing the power switch on the Impulse circuit board. BREAKING PAINT: • Paint to barrel match is wrong. The paint you are using has absorbed moisture and grown too large for the barrel you are shooting it through. • Ball Detents are damaged or missing. See manual section on ball detents.
parts diagrams IMPBFT 22 OB7018 IMPBBK OB7018 barrel WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 23 IMp133 IMP132 IMp135 OB9004 SSC006 imp134 SSC008 clamping feedneck WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams OB9015 24 OM7014 VRG105 VRG106 SPR034 imp105 OB7010 OB7014 IMP104 VRG102 OM7006 OM7014 VRG109 VRg107 spr035 OM9006 OM7014 FIT005 VRG108 FLT002 OB7010 CLP006 OM9006 VRG104 vertical regulator WWW.JTPAINTBALL.COM CLP005 Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams IMP127 IMP129 SPR011 FLT003 25 IMP126 IMP128 SPR006 VRG106 OB7013 OB7010 OB7010 OB7015 secondary regulator WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 26 IMP108 IMP109 SPR005 OB7014 OB7014 IMP110 OB7014 BOLT WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams IMP103 IMP102 OB7009 OB9010 OB7011 27 BUM003 OB7010 OB7012 piston WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams OU7005 28 OB7008 SPR004 IMP124 IMP122 assembly OU9012 OB7014 OB7010 OB7014 valve WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 29 imp111 SPR003 imp113 SPR003 SSB010 imp111 imp112 SSB010 Vision covers / detents WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 30 IMP101 IMP119 IMP125 MAG004 OB7M002 HOS005 IMP121 SSB007 OB7M13 imp114 SSB007 imp130 OB7M002 (3x) flt001 IMPULSE SOLENOID VALVE ASSEMBLY IMP115 body WWW.JTPAINTBALL.COM SSB006 Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 31 SOS012 BRG001 SSB006 (2x) secure grip frame to body SOS001 BRG001 IMP107 SOS003 SSS007 IMPGRP SSB012 (6x) IMP106 CLP002 SSS007 IMP131 IMP117 CLP002 SSB001 (3x) SOS012 IMP131 OB7M15 sss013 OB7Mo2 HOS003 grip frame WWW.JTPAINTBALL.COM IMP118 Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
parts diagrams 32 OB7010 VLV406 OB7005 IMP136 VLV404 VLV405 IMP136 IMP137 SSF003 VLV402 FIT005 OB7010 OB7010 bottmline asa WWW.JTPAINTBALL.COM Impulse Owner’s Manual v1.02 Copyright © 2013, JT Paintball, all rights reserved.
warranty information 33 LIMITED LIFETIME WARRANTY INFORMATION (ORIGINAL PURCHASE RECEIPT REQUIRED) KEE Action Sports (“KEE”) warrants that this product is free from defects in materials and workmanship for as long as it is owned by the original purchaser, subject to the terms and conditions set forth below. KEE Action Sports will repair or replace with the same or equivalent model, without charge, any of its products that have failed in normal use because of a defect in material or workmanship.