3 3 Arcade-GameStation Ausgabe 18.01.
3 Arcade-GameStation Index 1.1 Introduction 3 1.2 Disclaimer 4 1.3 Security informations 4 2. Start-up 5 3.1 Control 6 3.2 Navigating the different menus 8 3.3 RetroPie network-settings 11 3.4 RGB-LED Light-control 13 3.5 Arcade-Gamestation Boot/Shut down 14 4.1 Copying ROM-Files / installing games 15 4.2 Emulators 17 4.3 Emulator setup 18 5 Expert chapter 21 6 Assembly instructions 22 7 Service 43 Ausgabe 18.01.
Arcade-GameStation 1.1 Introduction Dear customer, thank you for purchasing our product. The Arcade-Gamestation is a multi-system emulator-station with integrated, original slot-machine joystick and arcade buttons. The preinstalled RetroPie operating system contains emulators for different slot maschines and also for gaming systems like Amiga, Atari, Commodore C64, Game Boy, SNES and many more.
3 Arcade-GameStation 1.2 Disclaimer The Joy-IT Arcade-Gamestation contains a microSD-Card with a software-package called RetroPie - this connects multiple emulators to a multifunctional gamestation-unit. An emulator is a software-based system which allows you to emulate foreign hardware on another hardware-system. The emulated system within this software is behaving like the original hardware but the components are created virtually and are calculated by the own computers hardware.
3 Arcade-GameStation 2. Start-up The Joy-IT Arcade-Gamestation contains the Raspberry Pi 3 as a computer unit. This device is visible on the back-plate in the upper left. To activate the Arcade-Gamestation, you have to connect the accompanied mUSB power-adapter and the HDMI-Cable on the marked connections. mUSB HDMI-Output Connect the other side of the HDMI-Cable to a monitor or TV with a HDMI-Input. After connecting the power-adapter to the electric socket, the devices is starting automatically.
3 Arcade-GameStation 3.1 Control The following image is showing the button assignment of the Joy-IT Arcade-Gamestation. Pressing the buttons is simulating a keyboard-input of the assigned button. (So the green button simulates the input-number 5). This is important when configuring the configuration of emulators and their button-assignments. The RetroPie software has a preconfigured controller which is used by the most emulators.
3 Arcade-GameStation 3.1 Control * + *Some emulators are using this combination for more functions (e.g.: insert coin) Ausgabe 18.01.
3 Arcade-GameStation 3.2 Navigating the different menus The preinstalled RetroPie-system is intended to be controled with a gamepad/joystick. Therefore ist very easy to use this with the build-in control of the Gamestation. Please note the following button assignment for navigating through the menu: Navigation Confirm Cancel Ausgabe 18.01.
3 Arcade-GameStation 3.2 Navigating the different menus By pressing the „Start“-Button, you can access the RetroPies configuration menu. Here you can control general settings, display settings and control settings. Depending on the transfered Roms (see: Copying ROM-Files / installing games), you can choose the desired system by pressing „left“ or „right“ and confirm your choice with the red button to open the game-list.
3 Arcade-GameStation 3.2 Navigating the different menus Open the list with „confirm“. Thats how you enter the RetroPies setup where you can change the settings of periphery, audio, bluetooth, emulator-configuration and WiFi. Some menu items and some emulator-configurations will lead you to a „command line— like“ interface. You can still navigate with the joystick-control.
3 Arcade-GameStation 3.2 Navigating the different menus Please note that it‘s also possible to connect a normal wired (or wireless) keyboard to the USB-ports of the Raspberry Pi to extend the available buttons. But you won‘t need this for most of the games. 3.3 RetroPie Network settings To communicate with the Arcade-Gamestation in a network, you have to integrate it to your existing home network.
3 Arcade-GameStation 3.3 Network settings After integrating the Gamestation to your network, you can see the current IPNetworkaddress at „Show IP“. You will need the IP-Address later to transfer new ROM-Files. In this case, the IP-Address is: „192.168.1.236“ Ausgabe 18.01.
3 Arcade-GameStation 3.4 RGB-LED Light-control A stripe of 8mm RGB-LEDs is mounted around the case of the Arcade-Gamestation. This stripe, when active, is configured to play a lightshow of multiple colors. The currently active lightshow is changeable by adjusting the rotary-potentiometer at the topright corner.
3 Arcade-GameStation 3.5 Arcade-Gamestation Boot/Shut down The Arcade-Gamestation will boot automatically when the mUSB-power-supply is connected to the power outlet. If you want to turn off the Gamestation after using, just press the two black buttons simultaneously. The Gamestation will shut down and the RGB-LED lightshow will turn off. If you want to reactivate the Gamestation, just press the „Start“-Button. After a short loading time, the Gamestation will boot up again. Boot 4.
3 Arcade-GameStation 4.1 Copying ROM-Files / installing games You should see four network-folders. To copy games to the Gamestation, open up the „roms“ folder. In this folder you will find more folders which represent the emulating-systems. Therefore, for example, the folder „snes“ is responsible for providing ROM-Files for the emulation of Super Nintendo games for the SNES Emulator. - In most cases you have to copy the ROM-Files as a zipped file (not unzipped) into the folder.
3 Arcade-GameStation 4.1 Copying ROM-Files / installing games Special case: MAME [Arcade ROMS]: The MAME emulation-system provides the emulation of ArcadeSlot-Machines. The difference to the normal game -consoles is that the games are not in single elements (cartridges, CDs) but spread over multiple chips. To emulate a specific slotmachine, a complete set of dumps of every build-in chip is needed.
3 Arcade-GameStation 4.2 Emulators The RetroPie-Software contains a lot of emulators for different systems. You can find further informations about the supported systems, where to put the ROMFiles and which ROM-Files are not supported (due to compatibility problems) in the documentation of the RetroPie-Software: https://github.
3 Arcade-GameStation 4.3 Emulator setup While launching a game from the gamelist of a system, you will see the following window. Press any-key here to start the emulators configuration-menu. Here you can adjust settings to the specific game. (e.g.: it might be helpful to change the used emulator-software due to a higher compatibility) Exit emulator Most emulators can be exited with the „Exit-Hotkey“ combination. Press the three following buttons: + [Buttons with the number 4+8+9] Ausgabe 18.01.
3 Arcade-GameStation 4.3 Emulator setup Control of the MAME4ALL[Arcade]-Emulator Most emulators are using the mentioned „libretro“ controller-layout. But the Mame4ALL Arcade-Emulator is using an own controller-layout. As usual for slot-machines, before playing the game, a coin is needed to be inserted. By pressing the upper right white button, you can insert a virtual coin. After inserting a coin, you can start the game with the start-button..
3 Arcade-GameStation 4.3 Emulator setup Mame4ALL Emulator configuration menu The Mame4ALL[Arcade]-Emulator might, depending on the game, need some additional configuration. To perform these configurations, press the following combination: The following menu should appear. You can navigate just like in chapter 3.2 for the command-line setup (Red button: Enter—White Button: Escape). Ausgabe 18.01.
3 Arcade-GameStation 5. Expert chapter Set up a light-show configuration on your own The mounted 8mm RGB-LEDs contain a WS2812 chipset and are connected in series. The Raspberry Pis PWM output generates the needed data sequence on GPIO-Port 12 which are send to the strip and forwarded to every single LED. The creation of this code, and also the control, is provided by the rpi_ws281x library by jgraff (https://github.
3 Arcade-GameStation 6. Assembly instructions Assembly instructions Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions If you have purchased the Arcade-Gamestation as a construction set, you have to assemble it by using the following instruction. If any problems or difficulties should appear while assembling, we are glad to help you in a friendly call.
3 Arcade-GameStation 6. Assembly instructions 1x 1x 1x 1x 2x 2x 1x 1x 2x 7x 1x 1x 12x 1x *The micro-switches, which belong to the buttons, are not listed separately ** The 12 LinkerKit-RGB-LEDs are already glued to the arcrylic-case Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 1 | Installing the potentiometer for color-control Start the assembling process with the installation of the rotary-potentiometer. To mount the potentiometer, take a screw [B] and a nut [G]. Stick the screw [B] through the hole. On the other side, screw down the nut [G] and repeat this step with the other three screws. Next, place the potentiometer on the screws and mount it with four nuts [G]. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 2 | Mount the Arcade-Buttons Take the button with the player-symbol and stick it through the hole. Turn the case and screw down the button with the nut. Repeat this process with the other buttons. Please note the colors and the orientation of the buttons: Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 3 | Mount the Arcade-Button microswitch Next step is mounting the microswitch. The microswitches are mounted by sticking the bottom hole on the microswitch into the plastic-pin. Press the microswitch to the right and press the upper hole of the microswitch down and stick it into the plastic-pin. Repeat this step with the other buttons. Make sure that, while placing the buttons, the microswitches don‘t impede each other. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 4 | Installation of the joysticks Next step is mounting the joystick. Unscrew the head of the joystick and take off the black plate. Head Plate To mount the joystick, take four screws [A] and washers [H] and stick them through the case from above. Place the joystick from below on the screws, take a washer [H], place it on the screw, take a nut [F] and screw it tight. Repeat this process with the other three screws. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions When the joystick is mounted, replace the black plate and screw on the head. You can also cover the thread with some glue before screwing the head after you mounted it in the acrylic-case. This will fix the head but unmounting the joystick will not be possible anymore. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Signal-plug 2 Signal-plug 1 Ground Ground1 Step 5 | connecting the signal cable to the microswitches One cable contains four plugs. Two for the signal and the other two for the ground. The two ground-plugs are on one cable, the two signal-plugs have their own cables. Up to two buttons become a connected to a unit. Please see the right image below to find out which buttons you have to connect in which way. Connect the signal-plugs on the center contacts.
3 Arcade-GameStation 6. Assembly instructions Because one cable has two signal– and two ground-plugs, take the remaining groundplug and connect it to the upper contact of the next button. Ground Signal-plug r2 ck e te Sig na ls Sig na ls te ck e r1 Do the same process with the remaining signal-plug but connect it to the centered contact of the next button. Repeat this process with the other buttons. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Its up to you which of the two signal-plugs you are going to use. But please note that there is an exception for the button with the player-logo: The inner second signal-plug is going to be used. Signal-plug 2 Signal-plug 1 Signal-plug 2 Ground 1 Signal-plug 1 Ground 2 Ground The signal-plug 1 and the ground-plug are remaining—fix those with a cable tie. There are also contacts beneath the joystick.
3 Arcade-GameStation 6. Assembly instructions The signal-plugs have to be connected this way: Repeat this process with the other four contacts of the joystick. Step 6 | Installation of the potentiometers signalcable and the RGB-LEDs Next, take one of the two cables which have a white connector on both sides and connect it to the connection of the potentiometer. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Plug the other cable in the connection of the first RGB-LED on your right side. The LEDs are having arrows on their back. The first arrow is starting at the first LED and shows in the direction of its next LEDs. Step 7 | Installation of the microSD-Card Plug in the microSD-Card into the Raspberry Pis slot. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 8 | Assembling the Raspberry-Pi-control-center To mount the Raspberry Pi, take the spacers [J] first. Stick them through the four yellow borderer holes on the board. Screw another four spacers [E] on the spacers from below afterwards. Mount the baseboard with four screws [D]. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions You have to place the cable ends on the baseboard. Which end belongs to which port is shown below: Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Mount the Raspberry Pi in the case by mounting four screws [C] and washers [I] from outside. Fix the remaining cables with a cable tie. Step 9 | Preparations for the first start up Connect the Gamestation, as seen in chapter 2, with a HDMI-cable to a monitor or TV and with the microUSB-power-supply to power. An USB-keyboard and USB-mouse is needed for the first startup. Connect them to the Raspberry Pi. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Step 10 | Calibrating the buttons and update their signal assignment Let the Gamestation boot until it reaches the main menu. Press the combination „CTRL+ALT+F4“ on your keyboard to enter the command line. Enter the following command and confirm with „Enter“. sudo pkill –9 –f GPioneer.py The output will confirm this with „Killed“. Afterwars, enter the following command and confirm with „Enter“.
3 Arcade-GameStation 6. Assembly instructions You are now entering the „buttonchecker“ program. This allows you to read the current pin assignment of the connected buttons: By pressing a button, the assigned pinnumber is shown. Write down the assignment (e.g. on the table of the next site) of each button (e.g. Yellow=38, Blue=10, Green=36…). Please make sure that the upper white playerbutton has the pin-number 5. If this is not the case, please check your wiring.
3 Arcade-GameStation 6. Assembly instructions You can note the matching pin-numbers in this table.
3 Arcade-GameStation 6. Assembly instructions Start the internet browser and enter the following address 127.0.0.1:80 and confirm with „Enter“. This will open up the configuration-window of GPioneer. Ausgabe 18.01.
3 Arcade-GameStation 6. Assembly instructions Here you can see a list of every button-assignment with the specific PIN-number of the Raspberry Pi. By clicking the pen-symbol on the left side, you can enter the configuration menu of the specific button. Here you can change the PIN-number, if the assigned PIN is not matching with your notes from the previous step. Save your changes when you are done. Also watch the combination-buttons (e.g.: whiteAchten Sie auch auf die Kombinationstasten.
3 Arcade-GameStation 7. Service OpenSource-Declaration The preinstalled software-installation of the Arcade-Gamestation contains software which has been published under the Open-Source-Licenses BSD and GPL. The associated license texts are saved on the SD card in the following folder: >/home/pi/Licenses/ You can also request the specific license texts directly from us. You can find the software of the Arcade-Gamestation on our website: http://downloads.joy-it.
3 Arcade-GameStation 7. Service Because you could only make a first view with the Arcade Gamestation into the world of the LinkerKit-System and the Raspberry Pi 3, we would like to call attention to further interesting elements from the LinkerKit and RaspberryPi-world: Joy– IT 3.2“ TFT Touchscreen Display Directly attachable to the GPIO-Pin-Header Compatible with every Raspberry Pi® version Additional three free assignable buttons Resolution 320x240 Interface SPI Colors: 65.
3 Arcade-GameStation 7. Service Linker Kit Baseboard The Linker Kit Baseboard allows it to easily connect and control up to 12 LinkerKit-Modules. A lot of sensor-combinations are possible with this board. Compatible with all Linker Kit systems Compatible with Raspberry Pi A, B, B+ Extends the Rasperry Pi by a 8-Channel analog-digital converter to process analog signals. Linker Kit Board with 2 buttons Extensionboard which contains two buttons.
3 Arcade-GameStation 7. Service Linker Kit board with joystick This board contains a mini-joystick with analog Y-X coordinate-output which can control games or other controls. Breakout-Board with analog X/Y-output for ADC-Controller-analysis X/Y-Output with 2 potentiometers and one button Linker Kit Board with 8 mm RGB-LED Any amounts of this RGB-LEDs can be connected together. Every LED is controllable with the integrated controller. Any colors and patterns can be created.
3 Arcade-GameStation 7. Service Linker Kit Board with Real-Time-Clock Based on a RTC-Chip DS1307, which is controlled by I2C-Bus. The chip is powered by a button cell even by a turned off microcontrollersystem. RTC-Modul e with I2C-Chip DS1307 Output of date and time (24/12-h-Format) over I2C-Bus Internal correction-function Linker Kit Board with temperature sensor The temperature-sensor creates a voltage, propotional to the temperature which is analyseable by an µC-ADC-Port.
3 7. Service We are always there for you If there are any further questions or problems, we can help you by mail, phone or by our ticket-supportsystem. E-Mail: service@joy-it.net Ticket-System: http://support.joy-it.net Phone: +49 (0)2845 98469 – 66 (11- 18 Uhr) Find latest manuals here: Find latest downloads here: http://anleitung.joy-it.net http://downloads.joy-it.net For further informations, please visit our homepage www.joy-it.net Arcade-GameStation Ausgabe 18.01.