User Guide

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Lemur Object Reference
The Lemur contains seven objects you can use to build interfaces. This section explains
the features, options, and OSC message format of each of object. The object names
appear in the picker window you see when clicking the Object button at the bottom of
the JazzEditor window.
Guide to Object Reference Pages
Variables Lists the built-in variable names of the object and what they
represent. All built-in variables range from 0-1 unless otherwise
noted.
Dimensions Lists the default and minimum dimensions (height and width) of
the object in pixels
General Properties Describes the properties shown in the General tab of the
Properties inspector. Properties marked with a checkbox () are
on/off properties (typically check boxes). Otherwise, the
properties can accept constants, variables, or expressions. For
more information on Lemur variables and expressions, see the
Variables and Expressions chapter.
Behavior Properties Describes the behavior properties of the Object—generally these
are related to physical modelling features. Properties marked with a
checkbox () are on/off properties (typically check boxes).
Otherwise, the properties can accept constants, variables, or
expressions. For more information on Lemur variables and
expressions, see the Variables and Expressions chapter.
OSC Data Describes the format of the data the object receives and transmits.