USER GUIDE

Entering a Call-For-Fire
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VBS3Fires v3.6.3 User Guide
© SimCentric Technologies 2015
Image 7.9 VBS3 3D daytime environnement
iii. Fuse Selection. As well as selecting the ammunition type, the Fuse may also
be specified. Any fuse may be chosen for any ammunition type; however,
some fuse / ammunition type combinations will be ineffective. For example,
using DPICM round with a Quick fuse will cause minimal damage in the
impact area. The options for fuses are:
Quick. This is a point detonating fuse. There are no parameters to
specify with this fuse selection.
Timed. This is a fuse that will explode a certain number of seconds after
being fired. The fuse time is specified in meters above sea level. When
this value is specified, the FDC / Bty GPO will conduct the ballistic
analysis and will turn that distance into a time of flight. The guns will
then use this time of flight to ensure that the rounds detonate at the
correct moment.
In a FFE scenario with MLRS if the fuse is selected as Quick, and the
ammunition is not selected, it should always fire HE. Whereas when the Timed
fuse is selected it should fire DPICM. The number of rounds will be as selected
or else default which is 3 rounds.