USER GUIDE
Appendices
465
VBS3Fires v3.6.3 User Guide
© SimCentric Technologies 2015
27.5 Appendix 5: Entity Mappings
In LVC scenarios the VBS3 communicates the game types (effects) to each other in DIS
enumerations. The DIS enumerations are mapped to respective game types which is understandable
by VBS3. The effects will be shown to the VBS3 LVC client only if the effect is supported. The
outgoing mappings are found in the vbs_to_lvc.config file and the incoming mappings are found in
the lvc_to_vbs.config file. These Files could be found in the following path,
Bohemia Interactive\VBS3\config
For an example:
VBS3_ammo_sh_105m_wp=2 9 225 2 10 11 0
2 9 225 2 10 11 0 is the ID which is sent from one VBS3 client to the other VBS3 client, where at the
receiving end it is mapped again the other way as
2 9 225 2 10 11 0= VBS3_ammo_sh_105m_wp
The ID 2 9 225 2 10 11 0 is a collection of information about the respective entity. The ID could be
elaborated as follows, Munition(2), Battlefield Support(9), United States(225), Ballistic(2),105 mm
(10), M416 smoke WP (11). Likewise all the entities which are transferred through DIS packets have
a unique ID, and will only is shown to the VBS3 client if it’s supported.