USER GUIDE
Customizing VBS3Fires
458
VBS3Fires v3.6.3 User Guide
© SimCentric Technologies 2015
26.9.2 Radial (RADIAL)
This is to simulate an explosion where there is no fragmentation pattern and where the effects are
felt equally in all directions around the projectile.
BLAST_RADIUS: (number) - This is the distance that the central blast of will affect (this is a
radial effect). Units are meters.
BLAST_FORCE: (number) - The amount of penetrative force that the blast of the detonation
will have. This should be compared against strength of targets where a tank has a
penetrative strength of 85, a vehicle has a penetrative strength of about 35 and a person has
a penetrative strength of about 8. The blast force will decay with distance and when it is
greater than one of these values, damage will likely be inflicted on that target.
BLAST_FORCE_HALF_DIST: (number) - This defines how quickly the blast force reduces at
distances away from the detonation point. It is the distance that blast force will be half its
original strength. Therefore smaller values imply that explosion is stronger over a larger
area. Units are meters
26.10 Submunition (SUB)
BLAST_RADIUS: (number) - This is the distance that the central blast of will affect at the
point that sub munitions are released. This is most likely to affect aircraft in vicinity of air-
bursting munitions. Units are meters.
BLAST_FORCE: (number) - The amount of penetrative force that the blast of the detonation
will have. This should be compared against strength of targets where a plane or helicopter
has a penetrative strength of 25. The blast force will decay with distance and when it is
greater than one of these values, damage will likely be inflicted on that target.
BLAST_FORCE_HALF_DIST: (number) - This defines how quickly the blast force reduces at
distances away from the detonation point. It is the distance that blast force will be half its
original strength. Therefore smaller values imply that explosion is stronger over a larger
area. Units are meters.