USER GUIDE
VBS3Fires Scenario Design
416
VBS3Fires v3.6.3 User Guide
© SimCentric Technologies 2015
24.8 Linking guns to the Battery
Once the user has added the individual guns and the Battery object, each of the guns must be linked
to the Battery. To do this, go to the 2D map view, hold down the shift key, click on the ‘Fires Battery’
object, drag the mouse to one of the guns, and release the left mouse button. A green line will
appear between the gun and the Battery. These two are now linked.
Repeat this step for all of the guns that are to be linked to the Battery object. Note that VBS3 will not
allow guns of different types to be linked to a single Battery object.
Once all guns are linked, they will act as a cohesive battery within VBS3Fires.
24.8.1.1 Naming convention for guns
Guns will be named starting from 1 and incrementing up to the total number of guns in the battery.
The first gun to be linked to the Battery will be number 1, the second number 2, and so forth.
24.8.1.2 Locating guns or Gun
VBS3Fires realistically models the minimum and maximum ranges of guns so that if the user places a
gun too close or too far from the target area, it will not be able to fire at that target. If, during a
scenario, an FO requests that gun to fire at a target, the Battery will respond over the radio that the
target is too close or too far.
Therefore, the user should be cognisant when designing a mission that the guns are located in a
position where they will be able to engage all likely target areas.
The maximum and minimum ranges of guns will vary depending on the type of gun, and
be reflective of real-world values.