User Manual

Playing Your Effects
37
3. PLAYING YOUR EFFECTS
Basic Module Controls
There are a number of module controls that are used throughout Stutter Edit. If you
understand how these basic module controls work, you’ll be able to find your way around
easily.
Active Button
The active button selects whether a module will be active as a part of the current gesture.
The Timeline Dot
When playing a gesture, you’ll see small dots moving across the sliders in Stutter Edit’s
modules. This shows what each of the modules is doing in relation to the gesture’s timeline.
All of Stutter Edit’s effects can change, in sync with your project, over the length of the
gesture you’re playing.
Range Handles
Use the Range Handles to set the range of values the Gesture will sweep through for each
effect.
• By dragging one handle past the other you can change the direction the Timeline Dot
moves. You can make a gesture sweep either down or up over the length of the
gesture.
• When both handles are touching, that means you have set a fixed value for the
gesture. This is useful if you don’t want an effect to follow the gesture’s timeline, and
instead want it to stay at one setting the entire time the gesture is playing.
Range Handle Shortcuts
Right or Command-click on a range handle, you can choose from several options that help
you quickly edit settings:
Locked - locks the handles at their current location letting you move a "range" around
the slider without moving one handle then the other
Lock at Value - locks both handles together at the position of your cursor, letting you
set the slider to one value that doesn't change during the gesture