User Manual
Playing Your Effects
35
3. PLAYING YOUR EFFECTS
Global Gesture Settings
Once you’ve gotten a taste of what Stutter Edit can do, you’re probably going to want to
tweak how some of the gestures sound, or to make your own completely from scratch. Here
are a few helpful tips for doing just that.
These Gesture Settings let you set up the way each individual gesture behaves and how it
responds when played.
Gesture Length
This control defines how long the current gesture is. Each Gesture can be set to cover
different ranges of time, from 16th notes (a quarter of one beat) up through 2 Bars or
measures (8 beats). The Gesture Length determines the timeline for a gesture. That is, it
determines how quickly the modules will sweep through the “Ranges” you set for each of
them.
Grid
This setting ensures that you will always trigger gestures on exactly the right beat, even if
your timing is a little off! Setting it to “1/8” means the gesture will always start exactly on
the next Eighth Note. You can set Stutter Edit to be more or less responsive depending on
how you play, and how you want each individual gesture to respond. (This is similar to
what some drum machines and sequencers call “Input Quantize”).
Release Mode
This setting lets you set how the gesture will end. This can be useful for tailoring Stutter
Edit to your own playing style. Here is a quick description of each mode:
On Grid - The gesture will end when you stop playing its MIDI note, but it will wait
until the next Grid point (1/8, 1/16 etc).
Full Gesture - The entire gesture will play through from start to finish, even if you
only tap the note.
Latch - The gesture will play and hold until you trigger it again (or trigger another
gesture).
Instant - The gesture will end instantly when you stop playing its MIDI note.
Stick - Similar to Latch mode, but the effect will “stick” at the end of the gesture’s
timeline.
TIP: Try assigning a Generator Gesture to Full Gesture release mode. This lets
you juggle a few Stutter Gestures without having to keep your finger on another
key!
Palindrome Looping