iZotope Stutter Edit Help Documentation
Table of Contents Introduction ............................................................................................................ 1 Welcome to iZotope Stutter Edit .............................................................................. 1 iZotope Customer Support ...................................................................................... 2 Quick Start ............................................................................................................. 3 First Steps .......
Introduction Welcome to iZotope Stutter Edit Thanks for using Stutter Edit! - the iZotope team © 2001-2011 iZotope, Inc. All rights reserved. iZotope, iZotope.com, the iZotope logo, and Stutter Edit are either registered trademarks or trademarks of iZotope, Inc. in the United States and/or other countries. V 1.0.1.
iZotope Stutter Edit Help Documentation 1. INTRODUCTION iZotope Customer Support How to purchase the full version of Stutter Edit If you are using the demo version of Stutter Edit and would like the full version, you can purchase Stutter Edit direct from the iZotope online store. http://www.izotope.
Quick Start 2.
iZotope Stutter Edit Help Documentation 2. QUICK START Ableton Live 1. Add Stutter Edit to either an individual Audio Track or to your Master Output. 2. Create a MIDI track (Create | Insert MIDI Track).
Quick Start 3. From the "MIDI From" drop down menu on your newly created MIDI track, choose the external controller you want to use to control Stutter Edit 4.
iZotope Stutter Edit Help Documentation 5. From the "MIDI To" drop down, choose the track you have added Stutter Edit to. 6. Mash some keys with audio playing back ...
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iZotope Stutter Edit Help Documentation 2. QUICK START Apple Logic 1. Create an Audio, Software Instrument, or Aux track that you want to manipulate with Stutter Edit. 2. Next, create a new Software Instrument track. 3. Instantiate "Stutter Edit" by clicking and holding on the Input for this new Software Instrument track. Stutter will be available under "AU MIDI-Controlled Effects" from the Input effect menu.
Quick Start 4. In the upper right-hand corner of the effect window (in Logic's plug-in UI container), choose the audio path you want to apply Stutter Edit to from the Side Chain drop menu. 5. Make sure the Instrument track is selected in order to route any incoming MIDI information to the Stutter Edit plug-in or click the "R" record button to record-enable your incoming MIDI performance.
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Quick Start 2. QUICK START Avid Pro Tools 1. Add Stutter Edit as an Insert plug-in onto any Track, Master Fader, or Bus. To do this, click an empty insert slot on the track's mixer channel, and find Stutter Edit in the "Effect" category. 2. Create a new MIDI track in your project. Go to the "Track | New" menu and choose MIDI from the drop down list that specifies the track type you're creating. 3. On the Mixer channel for your new MIDI track, find the I/O section.
iZotope Stutter Edit Help Documentation 4. Assign the Output of the MIDI channel to Stutter Edit. You will see Stutter Edit in the list if it is on any of your Pro Tools channels. 5. You can now trigger Gestures from a MIDI controller routed through this channel, or by using the Piano Roll editor in Pro Tools to manually add notes.
Quick Start 2. QUICK START Cakewalk SONAR IMPORTANT In order to use Stutter Edit in SONAR and other Cakewalk hosts, you must load the VSTi version as an effect. If you do not do this, you will not be able to control Stutter Edit from a MIDI track or controller. SONAR can only send MIDI information to VST plug-ins it classifies as an "Instrument" - so you need to tell SONAR to use Stutter Edit as an "Instrument" before you can use it on your tracks.
iZotope Stutter Edit Help Documentation 3. Under the "VST Configuration" controls, press the "Plug-in Properties" button. 4. Make sure the "Configure as Synth" checkbox is selected.
Quick Start Add Stutter Edit to a Track or Bus 5. Right click on the Effects Bin for the track or bus you want to add Stutter Edit to. 6. Go to the Soft Synths category and select the Stutter Edit VST plug-in. 7. Create a new MIDI track in your SONAR project.
iZotope Stutter Edit Help Documentation 8. On the MIDI track's output dropdown menu, choose Stutter Edit from the list. 9. You can now trigger Stutter Edit gestures from the MIDI track or from a MIDI controller that SONAR is routing to this track.
Quick Start 2. QUICK START Cockos Reaper 1. Create a new Track (Track | Insert New Track). 2. Go to the FX button for the newly created Track, and choose "iZotope Stutter Edit" from your VST Plug-ins folder. 3. Click the Arm button on your Stutter Edit Track in the track view and from the drop-down box that appears over the meter, select the "MIDI Input" or controller you want to use to play Stutter Edit.
iZotope Stutter Edit Help Documentation 4. Make sure the Input Monitoring (speaker icon button) is on so that MIDI will be sent from your controller to Stutter Edit. You can now trigger Stutter Edit gestures from an external controller. OR: 5. To sequence Stutter Edit without a controller, simply add a MIDI item to your Stutter Edit track and enter notes with your cursor.
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iZotope Stutter Edit Help Documentation 2. QUICK START Image-Line FL Studio 1. Go to The Mixer View. 2. Add Stutter Edit (VST) to the Effects section of your Master channel or any individual channel.
Quick Start 3. Open the plug-in Settings Menu (the gear icon) in the upper left hand corner of the Stutter Edit plug-in window. 4. In the MIDI box, choose any MIDI port that is not assigned to another device in fruity loops.
iZotope Stutter Edit Help Documentation 5. Now go to the menu (Channels | Add One ) and select MIDI Out.
Quick Start 6. Open the Channel Settings for the MIDI Out you just created and assign it's port to the same one you've chosen for Stutter Edit. 7. You can now trigger Gestures from steps or piano roll events on this new MIDI Out track, or with a MIDI controller routed through this channel.
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Quick Start 2. QUICK START MOTU Digital Performer IMPORTANT After following the steps below, Digital Performer requires that its transport be running and playing back in order for Stutter Edit to switch gestures. Stutter Edit can only be loaded as an AudioUnit (AU) plug-in inside of Digital Performer. 1. Instantiate Stutter Edit as an AudioUnit (AU) insert plug-in on any Audio track.
iZotope Stutter Edit Help Documentation 2. Insert a new MIDI track from the (Project | Add Track) menu. 3. Set the output of the MIDI track to "StutterEdit:
Quick Start 2. QUICK START PreSonus Studio One 1. Instantiate Stutter Edit as an effect on any audio track. 2. Create a blank Instrument track (you can label it "Stutter Edit Send" in order to keep track of the routing) 3. Configure the input of the "Stutter Edit Send" track as your controller.
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Quick Start 2. QUICK START Steinberg Cubase/Nuendo 1. Instantiate Stutter Edit as an Insert plug-in effect onto any Audio track. 2. Create a new MIDI track from the (Project | Add Track) menu. 3. Configure the input of the MIDI track as your controller.
iZotope Stutter Edit Help Documentation 4. Configure the output of the MIDI track as "iZotope Stutter Edit - Midi In".
Playing Your Effects 3. PLAYING YOUR EFFECTS Understanding The Basics What is this thing? Stutter Edit is a real-time, playable effect. Unlike other effects, you control Stutter Edit via a MIDI controller (or your host program’s sequencer) to add variations, transitions, fills, and other ear candy to music and other audio.
iZotope Stutter Edit Help Documentation 3. PLAYING YOUR EFFECTS How Gestures Work “Look at all of those controls! It’s a lot to think about,” you might be saying to yourself. Well, to start, let’s stop thinking about it, and start thinking about Gestures. A Gesture is a set of effects that all live on a single MIDI note. Gestures are the key (yeah that’s a pun) to making Stutter Edit such a musical and playable effect.
Playing Your Effects When you put Stutter Edit on a track, or on your main mix, you can fire off Gestures by hitting notes on your favorite MIDI controller. If you prefer, you can also paint notes into your host’s MIDI sequencer (such as a piano roll view, or step sequencer) to make gestures happen at particular moments. Note: When using Stutter Edit on musical material, it’s best to have your host program set to the correct tempo for the music you’re playing back.
iZotope Stutter Edit Help Documentation You can only play one Stutter Gesture at a time, and one Generator Gesture at a time. HOWEVER you can play one of each at the same time. Generator Gestures can also feed their output into whatever Stutter Gesture you are playing via the Stutter Gate Send control in the Generator Panel. This makes for some really mind-blowing effects.
Playing Your Effects 3. PLAYING YOUR EFFECTS Global Gesture Settings Once you’ve gotten a taste of what Stutter Edit can do, you’re probably going to want to tweak how some of the gestures sound, or to make your own completely from scratch. Here are a few helpful tips for doing just that. These Gesture Settings let you set up the way each individual gesture behaves and how it responds when played. Gesture Length This control defines how long the current gesture is.
iZotope Stutter Edit Help Documentation Palindrome Looping affects how gestures repeat or loop when they are held and not released. ON – the gesture’s timeline will reverse direction when it reaches the end of the Gesture Length, creating an up and down or back and forth sweeping effect. OFF – the gesture’s timeline will start over when it reaches the Gesture Length.
Playing Your Effects 3. PLAYING YOUR EFFECTS Basic Module Controls There are a number of module controls that are used throughout Stutter Edit. If you understand how these basic module controls work, you’ll be able to find your way around easily. Active Button The active button selects whether a module will be active as a part of the current gesture. The Timeline Dot When playing a gesture, you’ll see small dots moving across the sliders in Stutter Edit’s modules.
iZotope Stutter Edit Help Documentation Flip Range – Flips the position of the range handles, allowing you to quickly make the timeline move in the opposite direction for the current module Full Range - Sets the range handles to the edges of the range Note: Double clicking will also link the Range Handles together. This makes it easier to move them at the same time. Curve Control The Curve Control slider changes the way the Timeline Dot moves across the range you’ve set for an effect.
Playing Your Effects 3. PLAYING YOUR EFFECTS Global Filter The global filter is a combination low-pass, high-pass filter. In it’s center, off position, it does not filter the signal. Moving it downward engages a low-pass filter, moving it up engages a high-pass filter. It can be used to shape the overall sound of Stutter Edit. While the Filter Modules in Stutter Edit are designed to be automated on a timeline, the Global Filter is meant to be manipulated by hand.
iZotope Stutter Edit Help Documentation 3. PLAYING YOUR EFFECTS Timeline Override When a Gesture is triggered and engaged by an incoming MIDI note, each of Stutter Edit's modules or effects will begin to sweep through the defined ranges and curve control settings. This is represented visually by the small timeline dots sweeping in between each module's range handles and is calculated based on your host applications tempo.
Presets 4. PRESETS Simple Preset Loading and Saving In Stutter Edit, each Bank is a Preset, containing multiple "Gestures" to be triggered by your MIDI keyboard. As such, each Bank/Preset can contain as many gestures as there are keys on the keyboard. These “Gestures” are all essentially different scenes of effects that are each triggered by a specific MIDI note. All of the information and settings of these multiple Gestures is stored inside of a single Bank preset file. Got it? Good.
iZotope Stutter Edit Help Documentation 4. PRESETS Preset Manager/Customizing Banks In the left most window of the Preset Manager, any available Banks will be listed, each with their own set of Gestures on the right, shown with a vertical keyboard representing each corresponding MIDI note that Gesture is assigned to. You can also create folders to organize or group similar Banks together by clicking on the New Folder button at the top of the Preset Manager.
Presets Stutter (green) and Generator (blue) gestures are signified by the small circles next to each gesture. Note: Banks are simply .XML files that live on your hard drive. You can find them in your Documents folder on Mac and PC, in a folder called iZotope Stutter Edit Presets. If you want to send me or anyone else a bank full of tasty gestures, just grab the XML file, send it, and tell em to put it in their preset folder. Voila.
iZotope Stutter Edit Help Documentation Hold Control/Command while Dragging a gesture to duplicate it. Hold Shift/Control/Command + Click to select several gestures for moving, deleting, etc... Note: Click on any of the blue keyboard's keys in order to automatically trigger and audition a particular gesture on your audio.
Stutter Modules 5. MODULES Stutter Matrix The Stutter Matrix The Stutter Matrix lets you choose specific rhythmic values that you want the Stutter module to use when repeating audio. You can set it to something simple, like only 1/8 notes, for a simple roll. Or, to create more complex effects, you can select many different note values for a gesture to sweep through. You can also choose melodic note values, one of the truly unique features of Stutter Edit.
iZotope Stutter Edit Help Documentation 5. MODULES Stutter The Stutter module controls what range of note values Stutter Edit uses when playing through a gesture’s timeline. Stutter Length Uses the notes you’ve selected in the Stutter Matrix to determine the start and end of its range. With the Quantize module off, Stutter Edit will smoothly move from the lowest to highest note values set by the Stutter range controls.
Stutter Modules 5. MODULES Quantize Turning quantize on will make Stutter Edit “lock” onto different rhythmic values from the Matrix as the Stutter Range control moves through its timeline. The Step Time control range chooses how long Stutter Edit stays on each value from the Matrix as it moves through its timeline.
iZotope Stutter Edit Help Documentation 5. MODULES Buffer Position This module controls what part of the buffer (the audio being sampled by Stutter Edit) is repeated by the Stutter effect. You can think of this chunk of sampled audio being sliced into many pieces, and Buffer Position choosing where to start and how to move through that piece of sampled audio as the gesture plays back.
Stutter Modules 5. MODULES Gate Width As the stuttered audio repeats during a gesture, Gate Width changes the envelope of the audio being sampled for gating and chopping effects that can evolve over the course of the gesture. Width Percentage At 100% the audio played back will be as long as the Stutter Length. The lower you set the percentage, the faster the repeating audio will be cut off, or gated. Tail Sets the “release” portion of the gate effect. Lower values will produce a choppier effect.
iZotope Stutter Edit Help Documentation 5. MODULES Jump Pan As the stuttered audio repeats during a gesture, Jump Pan will spread each alternating repeat left and right. Width Controls how far away from the center position the repeating stutters are spread. Pan Sets the overall offset of the pan effect either left or right.
Color Effects 6. EFFECTS Stereo Delay This delay can affect left and right channels independently, letting you sweep between ranges of delay times that sync to your tempo.
iZotope Stutter Edit Help Documentation 6. EFFECTS Delay Band-Pass This filter affects the repeating delay, allowing you to shape the echoes by removing low and/or high frequencies and adding resonance.
Color Effects 6. EFFECTS Low/High-Pass Filter Low-pass Filter Cuts the high frequencies out of audio, and can add a resonance boost at the Cutoff Frequency. High-pass Filter Cuts the low frequencies out of audio, and can add a resonance boost at the Cutoff Frequency.
iZotope Stutter Edit Help Documentation 6. EFFECTS Bit Reduction This effect creates distortion by reducing the Bit Depth of audio. Low settings will produce harsh distortion, while higher settings will simulate the “vintage digital” sound of older drum machines and samplers.
Color Effects 6. EFFECTS Lo-Fi Similar to the Bit Reduction effect, this effect simulates audio recorded at low sampling rates, leading to grungier audio and extreme distortion at very low settings.
iZotope Stutter Edit Help Documentation 6. EFFECTS Gain Dry Gain This control changes the level of the "un-effected" signal as a gesture plays back. Effect Gain This control changes the level of the effected signal as a gesture plays back. Note: When Wet Gain is off, the effects will still come through. Wet Gain is meant to allow you to modulate the effect gain. Turning Dry Gain off however will totally silence the original input, which can be useful for “Stutter Only” effects.
Generator 7. GENERATOR Generator Gesture Length Generator Gestures work on a separate timeline from Stutter Gestures. You can change the way Generator Gestures start, evolve and when they end by tweaking these settings. End at Measure/End on Beat These drop-down menus determine how the Generator’s sound builds over time. This unique feature watches the timeline of your entire project to dynamically change the length of noise loops depending on when you trigger them.
iZotope Stutter Edit Help Documentation 7. GENERATOR Noise Table and Gain Noise Table This menu accesses a library of different noises and textures that the Generator uses as a foundation for its effects. Noise Loops – The noise tables are designed to loop seamlessly, allowing them to be stretched over any Gesture Length.
Generator 7. GENERATOR Pitch The Pitch range control will smoothly change the frequency (-6,000Hz to + 6,000Hz) of the noise table being played back, in order to create dramatic rising or falling effects.
iZotope Stutter Edit Help Documentation 7. GENERATOR Lo-Fi Just like the Lo-Fi module in the Stutter interface, the Generator's Lo-Fi effect simulates audio recorded at lower sampling rates, leading to grungier audio and extreme distortion at very low settings.
Generator 7. GENERATOR Stutter Gate Send This control sends a part of the noise table through the Gate of any Stutter Gesture being played. Essentially, this feature blends Generator Gestures and Stutter Gestures together to produce dynamic effects that sound like they were carefully crafted in a studio! To hear this effect in action, trigger a few Stutter Gestures while a Generator Gesture is playing. You will hear that the noise will be “chopped” by the Gate settings for the current Stutter Gesture.
iZotope Stutter Edit Help Documentation 7. GENERATOR Band-Pass Filter This module shapes the Generator’s sound by removing low and/or high frequencies and adding resonance.
Generator 7. GENERATOR Delay The Generator has it’s own dedicated Delay effect with adjustable Delay Time, Feedback and Dry/Wet controls. When engaged and released, the echoes from this delay will continue to repeat, allowing for a smooth transition.
Settings 8. SETTINGS Options You can access Stutter Edit's floating Options window by clicking on the small gear icon to the right of the Palindrome Looping button. Global Filter This allows Stutter Edit's Global Low and High-Pass filter to be assigned to an incoming MIDI controller. Use the drop-down to specify a particular Continuous Controller or use the Learn button in order to auto-assign the Filter to the next incoming MIDI controller message.