User Manual

FRONT PANEL
Inputs & Outputs
[A] OUT A - Gate output (+5V) for Track A. Corresponding LED lights when gate is high.
[B] OUT B - Gate output for Track B. Corresponding LED lights when gate is high.
[C] OUT C - Gate output for Track C. Corresponding LED lights when gate is high.
[D] OUT D - Gate output for Track D. Corresponding LED lights when gate is high.
[E] CLOCK (CLK) IN - Connect an external clock (or any other trigger source) to this input. Each
time the CLK input voltage goes high, the sequence advances one step (unless you’re using
the built-in clock divider). The corresponding LED lights every time it detects an input pulse.
Note that Steppy will not play without a CLK input.
NOTE: Steppy performs best when driven by a steady clock signal. Syncopated gate
sequences or random triggers may result in unpredictable gate lengths, delay settings, swing
and ratcheting patterns, since these are derived from the Clock input.
[F] RESET (RST) IN - Accepts a trigger or gate, which Steppy interprets in one of two ways:
RESET Mode: A trigger or gate received at the RST jack resets all patterns (across all four
tracks) back to their first step. This is particularly useful if your tracks have different lengths
and you wish to re-align them to their first beats. This is the default mode, as shipped from
the factory.
RUN Mode: This is an optional mode, into which you must boot Steppy (see below). As
with RESET Mode, a gate received at the RST jack resets all patterns (across all four
tracks) back to their first step, but it also enables pattern playback. Specifically, when a gate
is high, the patterns play. When a gate is low, they don’t. This let’s your remotely start and
stop patterns, rather than having them run continuously.
Steppy 1U Manual 11