User Manual
Connect a Clock & Program a Track
1. Connect the output from an external clock module to Steppy’s CLK input.
An external clock is needed to make Steppy start stepping. Steppy will advance one-step per
clock pulse (unless you use the clock divider feature, discussed later in the manual).
Notice that the LED next to the CLK input flashes with each input trigger, and that a red button
“marches” across Steppy’s 16 multifunction buttons, beginning at the top-left (step 1) and
ending at the bottom-right (step 16) before repeating.
Notice, also, that the bottom-right button is constantly pulsing green. This indicates it’s the last
step in the pattern, which (in this case) means the pattern is 16-steps long. Patterns can be of
any length from 1-step up to 64-steps (requiring multiple Pages, which gives you potential
insight into some of the panel labels). For now, we’ll stick with the default 16-step pattern length.
2. Connect a cable from Steppy’s OUT A jack to another module (such as a trigger input on a
drum module or an envelope). In this example, we’re triggering a kick drum sound on an Intellijel
Plonk.
Each Steppy preset consists of up to four Tracks (A, B, C, and D), each with its own gate output.
Because you previously loaded an empty patch, Steppy’s Play Mode defaults to showing and
controlling the gates and parameters for Track A.
3. Unless you got overly anxious and started pressing buttons already (it happens), then all 16
steps are currently off — meaning no gates are being sent to OUT A. Press one of Steppy’s 16
multifunction buttons to assign a gate to that step. Press another, and another.
You will see the OUT A LED flash every time Steppy plays a step with a gate. You should also
hear the sonic impact of those steps (assuming you’ve got everything patched up right).
4. Continue to turn various steps on and off until you’ve got a kick drum pattern you like.
5. Next, patch OUT B into a gate or trigger input on another module (such as a snare drum sound
on a second Intellijel Plonk).
6. Press the black SELECT button in the upper left corner.
Its yellow LED lights to indicate you’re in Select mode, and the 16 multifunction buttons will now
take on different functionality, as indicated by their yellow color.
Select Mode functions are indicated by text labels with black backgrounds. Notice the four left
buttons in the top row are used for track selection, and that the Track A button is currently lit
(indicating Play Mode controls Track A).
7. Press the button corresponding to Track B (causing it to light instead of Track A), then press the
black SELECT button again to exit Select Mode, and return to Play Mode.
8. The 16 multifunction buttons now control Track B, so start punching out patterns for your snare
module.
Steppy 1U Manual 9