User's Manual
Table Of Contents
- Contents
- Figures
- Tables
- Revision History
- About This Publication
- 1. Product Description
- 2. Programming Models
- 3. Device Handling
- 4. Event Handling
- 5. Error Handling
- 6. Application Development Guidelines
- 7. Call Progress Analysis
- 7.1 Call Progress Analysis Overview
- 7.2 Call Progress and Call Analysis Terminology
- 7.3 Call Progress Analysis Components
- 7.4 Using Call Progress Analysis on DM3 Boards
- 7.5 Call Progress Analysis Tone Detection on DM3 Boards
- 7.6 Media Tone Detection on DM3 Boards
- 7.7 Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.8 Modifying Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.9 Call Progress Analysis Errors
- 7.10 Using Call Progress Analysis on Springware Boards
- 7.11 Call Progress Analysis Tone Detection on Springware Boards
- 7.12 Media Tone Detection on Springware Boards
- 7.13 Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.14 Modifying Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.15 SIT Frequency Detection (Springware Only)
- 7.15.1 Tri-Tone SIT Sequences
- 7.15.2 Setting Tri-Tone SIT Frequency Detection Parameters
- 7.15.3 Obtaining Tri-Tone SIT Frequency Information
- 7.15.4 Global Tone Detection Tone Memory Usage
- 7.15.5 Frequency Detection Errors
- 7.15.6 Setting Single Tone Frequency Detection Parameters
- 7.15.7 Obtaining Single Tone Frequency Information
- 7.16 Cadence Detection in Basic Call Progress Analysis (Springware Only)
- 8. Recording and Playback
- 8.1 Overview of Recording and Playback
- 8.2 Digital Recording and Playback
- 8.3 Play and Record Functions
- 8.4 Play and Record Convenience Functions
- 8.5 Voice Encoding Methods
- 8.6 G.726 Voice Coder
- 8.7 Transaction Record
- 8.8 Silence Compressed Record
- 8.9 Recording with the Voice Activity Detector
- 8.10 Streaming to Board
- 8.11 Pause and Resume Play
- 8.12 Echo Cancellation Resource
- 9. Speed and Volume Control
- 10. Send and Receive FSK Data
- 11. Caller ID
- 12. Cached Prompt Management
- 13. Global Tone Detection and Generation, and Cadenced Tone Generation
- 13.1 Global Tone Detection (GTD)
- 13.1.1 Overview of Global Tone Detection
- 13.1.2 Global Tone Detection on DM3 Boards versus Springware Boards
- 13.1.3 Defining Global Tone Detection Tones
- 13.1.4 Building Tone Templates
- 13.1.5 Working with Tone Templates
- 13.1.6 Retrieving Tone Events
- 13.1.7 Setting GTD Tones as Termination Conditions
- 13.1.8 Maximum Amount of Memory for Tone Templates
- 13.1.9 Estimating Memory
- 13.1.10 Guidelines for Creating User-Defined Tones
- 13.1.11 Global Tone Detection Application
- 13.2 Global Tone Generation (GTG)
- 13.3 Cadenced Tone Generation
- 13.3.1 Using Cadenced Tone Generation
- 13.3.2 How To Generate a Custom Cadenced Tone
- 13.3.3 How To Generate a Non-Cadenced Tone
- 13.3.4 TN_GENCAD Data Structure - Cadenced Tone Generation
- 13.3.5 How To Generate a Standard PBX Call Progress Signal
- 13.3.6 Predefined Set of Standard PBX Call Progress Signals
- 13.3.7 Important Considerations for Using Predefined Call Progress Signals
- 13.1 Global Tone Detection (GTD)
- 14. Global Dial Pulse Detection
- 14.1 Key Features
- 14.2 Global DPD Parameters
- 14.3 Enabling Global DPD
- 14.4 Global DPD Programming Considerations
- 14.5 Retrieving Digits from the Digit Buffer
- 14.6 Retrieving Digits as Events
- 14.7 Dial Pulse Detection Digit Type Reporting
- 14.8 Defines for Digit Type Reporting
- 14.9 Global DPD Programming Procedure
- 14.10 Global DPD Example Code
- 15. R2/MF Signaling
- 16. Syntellect License Automated Attendant
- 17. Building Applications
- Glossary
- Index

160 Voice API Programming Guide — June 2005
Global Tone Detection and Generation, and Cadenced Tone Generation
13.3.3 How To Generate a Non-Cadenced Tone
Both dx_playtoneEx( ) and dx_playtone( ) can generate a non-cadenced tone.
Non-cadenced call progress signals can be generated by the dx_playtone( ) function if you define
them in a TN_GEN: Dial Tone, Executive Override Tone, and Busy Verification Tone Part A.
The dx_playtoneEx( ) function can also generate a non-cadenced tone by using a TN_GENCAD
data structure that defines a single segment.
If you want to generate a continuous, non-cadenced signal, use a single segment and zero off-time,
and specify 1) an infinite number of cycles, 2) an infinite on-time, or 3) both. (You must also
specify the appropriate termination conditions in a DV_TPT structure or else the tone will never
end). For example:
cycles = 255;
numsegs = 1;
offtime[0] = 0;
tone[0].tg_dur = -1
13.3.4 TN_GENCAD Data Structure - Cadenced Tone Generation
TN_GENCAD is a voice library data structure (dxxxlib.h) that defines a cadenced tone that can be
generated by using the dx_playtoneEx( ) function.
The TN_GENCAD data structure contains a tone array with four elements that are TN_GEN data
structures (Tone Generation Templates). For details on TN_GEN and TN_GENCAD, see the Voice
API Library Reference.
For examples of TN_GENCAD, see the definitions of standard call progress signals in Table 20,
“TN_GENCAD Definitions for Standard PBX Call Progress Signals”, on page 165.
13.3.5 How To Generate a Standard PBX Call Progress Signal
Use the following procedure to generate a standard PBX call progress signal from the predefined
set of standard PBX call progress signals:
1. Select a call progress signal from Table 19, “Standard PBX Call Progress Signals”, on
page 162 and note the signal ID (see also Figure 20, “Standard PBX Call Progress Signals
(Part 1)”, on page 163).
2. Set the termination conditions in a DV_TPT structure.
3. Call the dx_playtoneEx( ) function and specify the signal ID for the tngencadp parameter.
For example:
dx_playtoneEx(dxxxdev, CP_BUSY, tpt, EV_SYNC)