User's Manual
Table Of Contents
- Contents
- Figures
- Tables
- Revision History
- About This Publication
- 1. Product Description
- 2. Programming Models
- 3. Device Handling
- 4. Event Handling
- 5. Error Handling
- 6. Application Development Guidelines
- 7. Call Progress Analysis
- 7.1 Call Progress Analysis Overview
- 7.2 Call Progress and Call Analysis Terminology
- 7.3 Call Progress Analysis Components
- 7.4 Using Call Progress Analysis on DM3 Boards
- 7.5 Call Progress Analysis Tone Detection on DM3 Boards
- 7.6 Media Tone Detection on DM3 Boards
- 7.7 Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.8 Modifying Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.9 Call Progress Analysis Errors
- 7.10 Using Call Progress Analysis on Springware Boards
- 7.11 Call Progress Analysis Tone Detection on Springware Boards
- 7.12 Media Tone Detection on Springware Boards
- 7.13 Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.14 Modifying Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.15 SIT Frequency Detection (Springware Only)
- 7.15.1 Tri-Tone SIT Sequences
- 7.15.2 Setting Tri-Tone SIT Frequency Detection Parameters
- 7.15.3 Obtaining Tri-Tone SIT Frequency Information
- 7.15.4 Global Tone Detection Tone Memory Usage
- 7.15.5 Frequency Detection Errors
- 7.15.6 Setting Single Tone Frequency Detection Parameters
- 7.15.7 Obtaining Single Tone Frequency Information
- 7.16 Cadence Detection in Basic Call Progress Analysis (Springware Only)
- 8. Recording and Playback
- 8.1 Overview of Recording and Playback
- 8.2 Digital Recording and Playback
- 8.3 Play and Record Functions
- 8.4 Play and Record Convenience Functions
- 8.5 Voice Encoding Methods
- 8.6 G.726 Voice Coder
- 8.7 Transaction Record
- 8.8 Silence Compressed Record
- 8.9 Recording with the Voice Activity Detector
- 8.10 Streaming to Board
- 8.11 Pause and Resume Play
- 8.12 Echo Cancellation Resource
- 9. Speed and Volume Control
- 10. Send and Receive FSK Data
- 11. Caller ID
- 12. Cached Prompt Management
- 13. Global Tone Detection and Generation, and Cadenced Tone Generation
- 13.1 Global Tone Detection (GTD)
- 13.1.1 Overview of Global Tone Detection
- 13.1.2 Global Tone Detection on DM3 Boards versus Springware Boards
- 13.1.3 Defining Global Tone Detection Tones
- 13.1.4 Building Tone Templates
- 13.1.5 Working with Tone Templates
- 13.1.6 Retrieving Tone Events
- 13.1.7 Setting GTD Tones as Termination Conditions
- 13.1.8 Maximum Amount of Memory for Tone Templates
- 13.1.9 Estimating Memory
- 13.1.10 Guidelines for Creating User-Defined Tones
- 13.1.11 Global Tone Detection Application
- 13.2 Global Tone Generation (GTG)
- 13.3 Cadenced Tone Generation
- 13.3.1 Using Cadenced Tone Generation
- 13.3.2 How To Generate a Custom Cadenced Tone
- 13.3.3 How To Generate a Non-Cadenced Tone
- 13.3.4 TN_GENCAD Data Structure - Cadenced Tone Generation
- 13.3.5 How To Generate a Standard PBX Call Progress Signal
- 13.3.6 Predefined Set of Standard PBX Call Progress Signals
- 13.3.7 Important Considerations for Using Predefined Call Progress Signals
- 13.1 Global Tone Detection (GTD)
- 14. Global Dial Pulse Detection
- 14.1 Key Features
- 14.2 Global DPD Parameters
- 14.3 Enabling Global DPD
- 14.4 Global DPD Programming Considerations
- 14.5 Retrieving Digits from the Digit Buffer
- 14.6 Retrieving Digits as Events
- 14.7 Dial Pulse Detection Digit Type Reporting
- 14.8 Defines for Digit Type Reporting
- 14.9 Global DPD Programming Procedure
- 14.10 Global DPD Example Code
- 15. R2/MF Signaling
- 16. Syntellect License Automated Attendant
- 17. Building Applications
- Glossary
- Index

Voice API Programming Guide — June 2005 149
Global Tone Detection and Generation, and Cadenced Tone Generation
• cadence components
Adding a tone template to a channel enables detection of a tone on that channel. Although only one
tone template can be created at a time, multiple tone templates can be added to a channel. Each
channel can have a different set of tone templates. Once created, tone templates can be selectively
enabled or disabled.
API Library Functions
The following functions are used to build and define tone templates:
dx_bldst( )
Defines a single frequency tone. Subsequent calls to dx_addtone( ) will use this tone until
another tone is defined.
dx_blddt( )
Defines a simple dual frequency tone. Subsequent calls to dx_addtone( ) will use this tone
until another tone is defined.
Note that the boards cannot detect dual tones with frequency components closer than
approximately 63 Hz. Use a single tone description to detect dual tones that are closer together
than the ranges specified above.
dx_bldstcad( )
Defines a simple single frequency cadence tone. Subsequent calls to dx_addtone( ) will use
this tone until another tone is defined. A single frequency cadence tone has single frequency
signals with specific on/off characteristics.
dx_blddtcad( )
Defines a simple dual frequency cadence tone. Subsequent calls to dx_addtone( ) will use this
tone until another tone is defined. A dual frequency cadence tone has dual frequency signals
with specific on/off characteristics. The minimum on- and off-time for cadence detection is 40
msec on and 40 msec off.
dx_setgtdamp( )
Sets the amplitudes used by GTD. The amplitudes set using dx_setgtdamp( ) are the default
amplitudes that apply to all tones built using the build-tone functions. The amplitudes remain
valid for all tones built until dx_setgtdamp( ) is called again and amplitudes are changed.
Instructions for Building Tone Templates
Follow these steps to build a tone template for global tone detection:
1. Determine the characteristics of the tone you wish to detect: single frequency or dual
frequency tone, frequency range, cadence components, and so on.
2. Use the appropriate build-tone function, such as dx_bldst( ), dx_blddt( ) and so on, to build
and define the tone template. The functions require that you specify a unique tone ID for each
tone template.
3. Use the dx_addtone( ) function to add the tone template to a channel. Subsequent calls to
dx_addtone( ) will add this tone template until another tone is defined. Adding a tone
template to a channel enables detection of a tone on that channel.
4. Repeat steps 1 - 3 as needed.