User's Manual
Table Of Contents
- Contents
- Figures
- Tables
- Revision History
- About This Publication
- 1. Product Description
- 2. Programming Models
- 3. Device Handling
- 4. Event Handling
- 5. Error Handling
- 6. Application Development Guidelines
- 7. Call Progress Analysis
- 7.1 Call Progress Analysis Overview
- 7.2 Call Progress and Call Analysis Terminology
- 7.3 Call Progress Analysis Components
- 7.4 Using Call Progress Analysis on DM3 Boards
- 7.5 Call Progress Analysis Tone Detection on DM3 Boards
- 7.6 Media Tone Detection on DM3 Boards
- 7.7 Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.8 Modifying Default Call Progress Analysis Tone Definitions on DM3 Boards
- 7.9 Call Progress Analysis Errors
- 7.10 Using Call Progress Analysis on Springware Boards
- 7.11 Call Progress Analysis Tone Detection on Springware Boards
- 7.12 Media Tone Detection on Springware Boards
- 7.13 Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.14 Modifying Default Call Progress Analysis Tone Definitions on Springware Boards
- 7.15 SIT Frequency Detection (Springware Only)
- 7.15.1 Tri-Tone SIT Sequences
- 7.15.2 Setting Tri-Tone SIT Frequency Detection Parameters
- 7.15.3 Obtaining Tri-Tone SIT Frequency Information
- 7.15.4 Global Tone Detection Tone Memory Usage
- 7.15.5 Frequency Detection Errors
- 7.15.6 Setting Single Tone Frequency Detection Parameters
- 7.15.7 Obtaining Single Tone Frequency Information
- 7.16 Cadence Detection in Basic Call Progress Analysis (Springware Only)
- 8. Recording and Playback
- 8.1 Overview of Recording and Playback
- 8.2 Digital Recording and Playback
- 8.3 Play and Record Functions
- 8.4 Play and Record Convenience Functions
- 8.5 Voice Encoding Methods
- 8.6 G.726 Voice Coder
- 8.7 Transaction Record
- 8.8 Silence Compressed Record
- 8.9 Recording with the Voice Activity Detector
- 8.10 Streaming to Board
- 8.11 Pause and Resume Play
- 8.12 Echo Cancellation Resource
- 9. Speed and Volume Control
- 10. Send and Receive FSK Data
- 11. Caller ID
- 12. Cached Prompt Management
- 13. Global Tone Detection and Generation, and Cadenced Tone Generation
- 13.1 Global Tone Detection (GTD)
- 13.1.1 Overview of Global Tone Detection
- 13.1.2 Global Tone Detection on DM3 Boards versus Springware Boards
- 13.1.3 Defining Global Tone Detection Tones
- 13.1.4 Building Tone Templates
- 13.1.5 Working with Tone Templates
- 13.1.6 Retrieving Tone Events
- 13.1.7 Setting GTD Tones as Termination Conditions
- 13.1.8 Maximum Amount of Memory for Tone Templates
- 13.1.9 Estimating Memory
- 13.1.10 Guidelines for Creating User-Defined Tones
- 13.1.11 Global Tone Detection Application
- 13.2 Global Tone Generation (GTG)
- 13.3 Cadenced Tone Generation
- 13.3.1 Using Cadenced Tone Generation
- 13.3.2 How To Generate a Custom Cadenced Tone
- 13.3.3 How To Generate a Non-Cadenced Tone
- 13.3.4 TN_GENCAD Data Structure - Cadenced Tone Generation
- 13.3.5 How To Generate a Standard PBX Call Progress Signal
- 13.3.6 Predefined Set of Standard PBX Call Progress Signals
- 13.3.7 Important Considerations for Using Predefined Call Progress Signals
- 13.1 Global Tone Detection (GTD)
- 14. Global Dial Pulse Detection
- 14.1 Key Features
- 14.2 Global DPD Parameters
- 14.3 Enabling Global DPD
- 14.4 Global DPD Programming Considerations
- 14.5 Retrieving Digits from the Digit Buffer
- 14.6 Retrieving Digits as Events
- 14.7 Dial Pulse Detection Digit Type Reporting
- 14.8 Defines for Digit Type Reporting
- 14.9 Global DPD Programming Procedure
- 14.10 Global DPD Example Code
- 15. R2/MF Signaling
- 16. Syntellect License Automated Attendant
- 17. Building Applications
- Glossary
- Index

Voice API Programming Guide — June 2005 143
Cached Prompt Management
• If the combined length of data specified in the series of DX_IOTT data structures exceeds the
available on-board memory, this results in the EDX_NOTENOUGHBRDMEM error. If this
error occurs, none of the series of DX_IOTT is downloaded to the board.
To avoid this situation, be sure to determine that there is sufficient on-board memory available
for the cached prompt using dx_getcachesize( ) before issuing a play function.
• For any other reason (including firmware) if the prompt cannot be downloaded, then
EDX_SYSTEM is generated.
On Linux, if ATDV_LASTERR( ) returns EDX_SYSTEM error, check the global variable
errno contained in errno.h. On Windows, if ATDV_LASTERR( ) returns EDX_SYSTEM
error, call dx_fileerrno( ) to obtain the error value.
The following are some errors that may occur while playing a cached prompt:
• If you specify an invalid cached prompt handle, this results in EDX_BADIOTT.
• If you specify an invalid board handle, this results in EDX_BADPARM.
• If there is an error in the underlying components (such as firmware) while playing a cached
prompt, then EDX_SYSTEM is generated.
12.2.5 Cached Prompt Management Hints and Tips
This section provides hints and tips on using cached prompt management.
A cached prompt will be deleted or flushed from on-board cache memory upon calling dx_close( )
on the physical board device.
Unlike disk or host memory resident prompts, cached prompts on an individual board are lost when
a board is hot swapped. Since the application is aware of board insertion and removal through the
Operations, Administration, and Maintenance (OA&M) API, it is responsible for re-initiating the
cached prompt download sequence when the BRD_APP_RDY event is received through the event
service.
The following rules govern the application’s treatment of cached prompts during hot swap
operations.
• Upon a hot swap removal, the application must consider all cached prompt IDs and also the
physical board handle for the board to be invalid. Play operations to the board will fail.
• Upon a hot swap insertion, the application must re-download the cached prompts for the new
board.
For more information on the OA&M API, on Linux, see the OA&M API for Linux Library
Reference and OA&M API for Linux Programming Guide; on Windows, see the Event Service API
for Windows Operating Systems Library Reference and Event Service API for Windows Operating
Systems Programming Guide.