Datasheet

Introduction
Intel
®
Atom™ Processor E6xx Series Datasheet
27
1.3.1 Low-Power Intel
®
Architecture Core
600 MHz (Ultra Low Power SKU), 1.0 GHz (Entry SKU), 1.3 GHz (Mainstream SKU)
and 1.6 GHz (Premium SKU)
Macro-operation execution support
2-wide instruction decode and in-order execution
On die, 32 kB 4-way L1 Instruction Cache and 24 kB 6-way L1 Data Cache
On die, 512 kB, 8-way L2 cache
L2 Dynamic Cache Sizing
32-bit physical address, 48-bit linear address size support
Support for IA 32-bit architecture
•Supports Intel
®
Virtualization Technology
δ
(Intel
®
VT-x
δ
)
•Supports Intel
®
Hyper-Threading Technology
α
— two threads
Advanced power management features including Enhanced Intel SpeedStep
®
Technology
θ
•Deep Power Down Technology (C6)
•Intel
®
Streaming SIMD Extension 2 and 3 (Intel
®
SSE2 and Intel
®
SSE3) and
Supplemental Streaming SIMD Extensions 3 (SSSE3) support
1.3.2 System Memory Controller
Single-channel DDR2 memory controller
32-bit data bus
Supports DDR2 800 MT/s data rates
Supports 1 or 2 ranks
Supports x8 or x16 DRAM chips
One rank - two x16 or four x8 DRAM chips
Two ranks - two x16 DRAM chips per rank, or four x8 DRAM chips per rank
Supports up to 2 GB of extended memory
Supports total memory size of 128 MB, 256 MB, 512 MB, 1 GB and 2 GB
Supports 256 Mb, 512 Mb, 1 Gb and 2 Gb chip densities for the x8 DRAM
Supports 512 Mb, 1 Gb and 2 Gb chip densities for the x16 DRAM
Aggressive power management to reduce power consumption, including shallow
self-refresh and a new deep self-refresh support
Proactive page closing policies to close unused pages
Supports partial writes through data mask pins
Supports only soldered-down DRAM configurations. The memory controller does
not support SODIMM or any type of DIMMs.
1.3.3 Graphics
The Intel
®
Atom™ Processor E6xx Series provides integrated 2D/3D graphic engine
that performs pixel shading and vertex shading within a single hardware accelerator.
The processing of pixels is deferred until they are determined to be visible, which
minimizes access to memory and improves render performance.