Datasheet

R
14 Datasheet
Intel
®
852GME Chipset GMCH Features
Note: The Intel
®
852GME chipset GMCH shares the same chipset features as the Intel 852PM chipset
MCH along with the following additional integrated graphics features.
Memory System
ECC not supported with AGP
Integrated Graphics Features
Up to 64 MB of dynamic video memory
allocation
Display Image Rotation
Core Frequency
Max 266 MHz graphics core frequency
support at 1.5V
Display Core frequency of 133, 200, 250
266 MHz
Render Core frequency of 100,133, 200,
250, 266 MHz
Video Stream Decoder
HW Motion Compensation for MPEG2
All format decoder (18 ATSC formats)
supported
Dynamic Bob and Weave support for Video
Streams
Support for standard definition DVD quality
encoding at low CPU utilization
Video Overlay
Single high quality scalable Overlay and
second Sprite to support second Overlay
Multiple Overlay functionality provided via
Arithmetic Stretch BLT (Block Transfer)
5-tap horizontal, 3-tap vertical filtered
scaling
Multiple Overlay formats
Direct YUV from Overlay to TV-out
Independent Gamma Correction
Independent Brightness / Contrast /
Saturation
Independent Tint / Hue support
Destination Colorkeying
Source Chromakeying
Display
Analog Display Support
350 MHz integrated 24-bit RAMDAC
Dual independent pipe support
Concurrent: Different images and native
display timings on each display device
DVO support
Two Digital Video Out (DVO) port
2D Graphics Features
Optimized 128-bit BLT engine
Ten programmable and predefined
monochrome patterns
Alpha Stretch Blt (via 3D pipeline)
Anti-aliased lines
Hardware-based BLT Clipping and
Scissoring
32-bit Alpha Blended cursor
64 x 64 3-color Transparent cursor
Color Space Conversion
3 Operand Raster BLTs
ROP support
3D Graphics Features
3D Setup and Render engine
Viewpoint Transform and Perspective
Divide
Triangle Lists, Strips and Fans support
Indexed Vertex and Flexible Vertex formats
Pixel accurate Fast Scissoring and Clipping
operation
Backface Culling support
DirectX* and OGL support
Anti-Aliased and Sprite Points support
High quality performance Texture Engine
266-MegaTexel/s peak performance
Per Pixel Perspective Corrected Texture
Mapping
Single Pass Texture Compositing (Multi-
Textures) at rate
Enhanced Texture Blending functions
Twelve Level of Detail MIP map sizes from
1x1 to 2Kx2K
Alpha and Luminance Maps
Texture Chromakeying
Bilinear, Trilinear, and Anisotropic MIP-
Mapped Filtering
Cubic Environment Reflection Mapping
Embossed Bump-Mapping
DXTn Texture Decompression
FX1 Texture Compression
Flat and Gouraud Shading
Color Alpha Blending for Transparency
Vertex and Programmable Pixel Fog