Datasheet
R
14 Datasheet
Intel
®
852GME Chipset GMCH Features
Note: The Intel
®
852GME chipset GMCH shares the same chipset features as the Intel 852PM chipset
MCH along with the following additional integrated graphics features.
Memory System
⎯ ECC not supported with AGP
Integrated Graphics Features
⎯ Up to 64 MB of dynamic video memory
allocation
⎯ Display Image Rotation
⎯ Core Frequency
• Max 266 MHz graphics core frequency
support at 1.5V
• Display Core frequency of 133, 200, 250
266 MHz
• Render Core frequency of 100,133, 200,
250, 266 MHz
Video Stream Decoder
⎯ HW Motion Compensation for MPEG2
⎯ All format decoder (18 ATSC formats)
supported
⎯ Dynamic Bob and Weave support for Video
Streams
⎯ Support for standard definition DVD quality
encoding at low CPU utilization
Video Overlay
⎯ Single high quality scalable Overlay and
second Sprite to support second Overlay
⎯ Multiple Overlay functionality provided via
Arithmetic Stretch BLT (Block Transfer)
⎯ 5-tap horizontal, 3-tap vertical filtered
scaling
⎯ Multiple Overlay formats
⎯ Direct YUV from Overlay to TV-out
⎯ Independent Gamma Correction
⎯ Independent Brightness / Contrast /
Saturation
⎯ Independent Tint / Hue support
⎯ Destination Colorkeying
⎯ Source Chromakeying
Display
⎯ Analog Display Support
• 350 MHz integrated 24-bit RAMDAC
⎯ Dual independent pipe support
• Concurrent: Different images and native
display timings on each display device
⎯ DVO support
• Two Digital Video Out (DVO) port
2D Graphics Features
⎯ Optimized 128-bit BLT engine
⎯ Ten programmable and predefined
⎯ monochrome patterns
⎯ Alpha Stretch Blt (via 3D pipeline)
⎯ Anti-aliased lines
⎯ Hardware-based BLT Clipping and
Scissoring
⎯ 32-bit Alpha Blended cursor
⎯ 64 x 64 3-color Transparent cursor
⎯ Color Space Conversion
⎯ 3 Operand Raster BLTs
⎯ ROP support
3D Graphics Features
⎯ 3D Setup and Render engine
⎯ Viewpoint Transform and Perspective
Divide
⎯ Triangle Lists, Strips and Fans support
⎯ Indexed Vertex and Flexible Vertex formats
⎯ Pixel accurate Fast Scissoring and Clipping
operation
⎯ Backface Culling support
⎯ DirectX* and OGL support
⎯ Anti-Aliased and Sprite Points support
⎯ High quality performance Texture Engine
⎯ 266-MegaTexel/s peak performance
⎯ Per Pixel Perspective Corrected Texture
Mapping
⎯ Single Pass Texture Compositing (Multi-
Textures) at rate
⎯ Enhanced Texture Blending functions
⎯ Twelve Level of Detail MIP map sizes from
1x1 to 2Kx2K
⎯ Alpha and Luminance Maps
⎯ Texture Chromakeying
⎯ Bilinear, Trilinear, and Anisotropic MIP-
Mapped Filtering
⎯ Cubic Environment Reflection Mapping
⎯ Embossed Bump-Mapping
⎯ DXTn Texture Decompression
⎯ FX1 Texture Compression
⎯ Flat and Gouraud Shading
⎯ Color Alpha Blending for Transparency
⎯ Vertex and Programmable Pixel Fog