Datasheet

R
Datasheet 7
6.4.2.8
Scan Converter.................................................................. 143
6.4.2.9
Texture Engine ..................................................................143
6.4.2.10
Perspective Correct Texture Support................................ 144
6.4.2.11
Texture Decompression ....................................................144
6.4.2.12
Texture Chromakey...........................................................144
6.4.2.13
Anti-Aliasing.......................................................................144
6.4.2.14
Texture Map Filtering ........................................................145
6.4.2.15
Multiple Texture Composition............................................145
6.4.2.16
Cubic Environment Mapping .............................................146
6.4.2.17
Bump Mapping ..................................................................146
6.4.3
Raster Engine .....................................................................................146
6.4.3.1
Texture Map Blending .......................................................146
6.4.3.2
Combining Intrinsic and Specular Color Components ......146
6.4.3.3
Color Shading Modes........................................................ 147
6.4.3.4
Color Dithering...................................................................147
6.4.3.5
Vertex and Per Pixel Fogging............................................147
6.4.3.6
Alpha Blending ..................................................................147
6.4.3.7
Color Buffer Formats: (Destination Alpha) ........................ 148
6.4.3.8
Depth Buffer ......................................................................148
6.4.3.9
Stencil Buffer .....................................................................148
6.4.3.10
Projective Textures............................................................149
6.4.4
2D Engine ...........................................................................................149
6.4.4.1
256-Bit Pattern Fill and BLT Engine.................................. 149
6.4.4.2
Alpha Stretch BLT .............................................................150
6.4.5
Planes and Engines............................................................................150
6.4.5.1
Dual Pipe Independent Display Functionality.................... 150
6.4.6
Hardware Cursor Plane ......................................................................150
6.4.6.1
Cursor Color Formats........................................................ 151
6.4.6.2
Popup Plane (Second Cursor) .......................................... 151
6.4.6.3
Popup Color Formats ........................................................151
6.4.7
Overlay Plane .....................................................................................151
6.4.7.1
Multiple Overlays (Display C)............................................151
6.4.7.2
Source/Destination Color/Chromakeying..........................151
6.4.7.3
Gamma Correction ............................................................152
6.4.7.4
YUV to RGB Conversion ................................................... 152
6.4.7.5
Color Control .....................................................................152
6.4.7.6
Dynamic Bob and Weave.................................................. 152
6.4.8
Video Functionality..............................................................................152
6.4.8.1
MPEG-2 Decoding ............................................................152
6.4.8.2
Hardware Motion Compensation....................................... 153
6.4.8.3
Sub-picture Support ..........................................................153
6.5
Display Interface.................................................................................................153
6.5.1
Analog Display Port Characteristics ...................................................153
6.5.1.1
Integrated RAMDAC..........................................................154
6.5.1.2
DDC (Display Data Channel) ............................................154
6.5.2
Digital Display Interface ...................................................................... 154
6.5.2.1
Dedicated LVDS Interface................................................. 154
6.5.2.2
LVDS Interface Signals .....................................................155
6.5.2.3
LVDS Pair States............................................................... 155
6.5.2.4
Single Channel versus Dual Channel Mode .....................155
6.5.2.5
LVDS Channel Skew.........................................................155
6.5.2.6
SSC Support......................................................................155
6.5.2.7
Panel Power Sequencing..................................................156