Datasheet
R
Datasheet 15
• Twelve level of detail MIP map sizes
from 1x1 to 2k x 2k
• Numerous texture formats including 32-
bit RGBA
• Alpha and Luminance maps
• Texture chromakeying
• Bilinear, trilinear, and anisotropic MIP
map filtering
• Cubic environment reflection mapping
• Dot product bump-mapping
• Embossed bump-mapping
• DXTn texture decompression
• FX1 texture compression
• 3D graphics rasterization enhancements
• One Pixel per clock
• Flat and Gouraud shading
• Color alpha blending for transparency
• Vertex and programmable pixel fog and
atmospheric effects
• Color specular lighting
• Z Bias support
• Dithering
• Line and full-scene anti-aliasing
• 16 and 24-bit Z buffering
• 16 and 24-bit W buffering
• 8-bit Stencil buffering
• Double and triple render buffer support
• 16 and 32-bit color
• Destination alpha
• Vertex cache
• Optimal 3D resolution supported
• Fast Clear support
• ROP support
Hub Interface to ICH4-M
⎯ 266 -MB/s point-to-point Hub interface to
ICH4-M
⎯ 66 MHz base clock
Power Management
⎯ SMRAM space remapping to A0000h (128-
kB)