Datasheet

R
Datasheet 15
Twelve level of detail MIP map sizes
from 1x1 to 2k x 2k
Numerous texture formats including 32-
bit RGBA
Alpha and Luminance maps
Texture chromakeying
Bilinear, trilinear, and anisotropic MIP
map filtering
Cubic environment reflection mapping
Dot product bump-mapping
Embossed bump-mapping
DXTn texture decompression
FX1 texture compression
3D graphics rasterization enhancements
One Pixel per clock
Flat and Gouraud shading
Color alpha blending for transparency
Vertex and programmable pixel fog and
atmospheric effects
Color specular lighting
Z Bias support
Dithering
Line and full-scene anti-aliasing
16 and 24-bit Z buffering
16 and 24-bit W buffering
8-bit Stencil buffering
Double and triple render buffer support
16 and 32-bit color
Destination alpha
Vertex cache
Optimal 3D resolution supported
Fast Clear support
ROP support
Hub Interface to ICH4-M
266 -MB/s point-to-point Hub interface to
ICH4-M
66 MHz base clock
Power Management
SMRAM space remapping to A0000h (128-
kB)