Datasheet

R
14 Datasheet
DVO (DVOB and DVOC) support
Digital video out ports DVOB and
DVOC with 165 MHz dot clock on
each 12-bit interface; two 12-bit
channels can be combined to form one
dual channel 24-bit interface with an
effective dot clock of 330 MHz
The combined DVO B/C ports as well
as individual DVO B/C ports can drive
a variety of DVO devices (TV-Out
Encoders, TMDS and LVDS
transmitters, etc.) with pixel resolution
up to 1600x1200 at 85 Hz and up to
2048x1536 at 72 Hz.
Compliant with DVI Specification 1.0
Dedicated LFP (local flat panel) LVDS
interface
Single- or dual-channel LVDS panel
support up to UXGA panel resolution
with frequency range from 25 MHz to
112 MHz (single channel/dual channel)
Supports data format of 18 bpp
SSC support of 0.5%, 1.0%, and 2.5%
center and down spread with external
SSC clock
LCD panel power sequencing compliant
with SPWG timing specification
Compliant with ANSI/TIA/EIA –644-
1995 spec
Integrated PWM interface for LCD
backlight inverter control
Bi-linear panel fitting
Tri-view support through LFP interface,
DVO B/C port, and CRT
Internal Graphics Features
Up to 64 MB of dynamic video memory
allocation
Display image rotation
Graphics core frequency
Display core frequency at 133 MHz or
200 MHz
Render core frequency at 100 MHz,
133 MHz, 200 MHz
2D graphics engine
Optimized 128-bit BLT engine
Ten programmable and predefined
monochrome patterns
Alpha Stretch BLT (via 3D pipeline)
Anti-aliased lines
Hardware-based BLT Clipping and
Scissoring
32-bit Alpha Blended cursor
Programmable 64 x 64 3-color
Transparent cursor
Color Space Conversion
Three Operand Raster BLTs
8-bit, 16-bit, and 32-bit color
ROP support
DIB translation and Linear/Tile
addressing
3D graphics engine
3D setup and render engine
Zone rendering
High quality performance texture engine
Viewpoint transform and perspective
divide
Triangle lists, strips and fans support
Indexed vertex and flexible vertex
formats
Pixel accurate fast scissoring and
clipping operation
Backface culling support
Microsoft DirectX* and SGI OpenGL*
pixelization rules
Anti-Aliased lines support
Sprite points support
Provides the highest sustained fill rate
performance in 32-bit color and 24-bit
W mode
High quality performance texture engine
266-MegaTexel/s peak performance
Per pixel perspective corrected texture
mapping
Single pass texture compositing (multi-
textures)
Enhanced texture blending functions