manual
VDSG - RESTRICTED - VTB-001-13
RESTRICTED
37
VDSG - RESTRICTED - VTB-001-13
RESTRICTED
DIALOGUE
When in dialogue with a character, simply select the response that seems most appropriate to the
situation... and be prepared for the character you’re talking with to react accordingly.
Occasionally, you will be presented with a Speech Challenge. A Speech Challenge is a response
preceded by the word “Speech” and the percentage chance of success (e.g., [Speech 25%]); the
higher your Speech skill, the greater the chance of success.
Succeed in a Speech Challenge, and you’ll achieve the results indicated by the response. Fail a Speech
Challenge, and future Speech Challenges with that character will be more difficult.
From time to time you may also be presented with dialogue options where a word appears with no
percentage (e.g., [Strength] or [Lady Killer]). In this case, this is a dialogue option that is available to
you because of the level of the indicated S.P.E.C.I.A.L., Skill, or Perk and you will always be successful
when selecting it. You only get one chance at each Speech Challenge, so if encounter one has a low
percentage to succeed, you may want to exit dialogue and try the Speech challenge at a later time,
after you’ve raised your Speech skill.
CRIME AND PUNISHMENT
Crimes are divided into two categories: major and minor.
Minor crimes cause only the victim to become hostile to you:
• Theft: If the owner sees you steal something that she owns, she will try to take it back
from you. If you try to escape, or persist in stealing from her, she will attack you (or run
for help). If you fight back, you are now committing a major crime (Assault, see below).
• Trespass: If the owner sees you open a locked door, container, or computer, he will im-
mediately attack you.
Major crimes cause the victim and the victim’s friends to become hostile to you:
• Assault: Attacking someone without provocation, or fighting back when someone attacks you
for a minor crime.
• Murder: If there are witnesses who care about the victim, they will become hostile toward you.
If a fight starts that you did not intend, you can attempt to yield by holstering your weapon. This may
or may not be successful depending on how the attacker feels about you. If you’ve angered everyone
in a town and they are attacking you, try leaving and coming back a few days later after they’ve
calmed down. This will work for some towns... but not all of them.
THE WORLD YOU MAY REMEMBER HEARING ABOUT
will be rendered unrecognizable. All that will remain of that more tranquil time will be decaying ruins and
fallen landmarks. Negotiate this world with care, as the exposed rebar and damaged stairways of unstable
buildings may lead to grievous pain. If you suffer an injury, but can dust yourself off and walk away, consider
the experience a lesson learned.
VDSG PRE VTB-003-101
WATCH YOUR STEP
Figure 8.1
EXCERPT FROM THE VAULT DWELLER’S SURVIVAL GUIDE POCKET EDITION
SECURE YOUR PLACE IN WASTELAND SOCIETY
As a stranger, every person you meet will cause a ripple throughout the
social structure. The way others perceive you and the way you perceive
them will open and close the doors of possibility. In many cases, your
survival will depend on friendships. Be sure to help as many people as
possible. Only turn away those who pose an immediate and obvious threat
to your personal safety. Remember – you are your actions.
VDSG PRE VTB-003-101
Figure 9.1
You are like a pebble thrown into a pond.
EXCERPT FROM THE VAULT DWELLER’S SURVIVAL GUIDE POCKET EDITION