manual

VDSG - RESTRICTED - VTB-001-13
RESTRICTED
31
VDSG - RESTRICTED - VTB-001-13
RESTRICTED
V.A.T.S.
The Vault-Tec Assisted Targeting System, or V.A.T.S., allows you to pause the game, assess any
combat situation tactically, and target the specific body parts of any enemies onscreen.
PERCENT (%)
Chance your attack hits this body part (e.g., 95%).
LIMB CONDITION
Display the relative health of each part of an enemy. When the bar disappears, the body part is crippled.
AP (ACTION POINTS)
This bar will deplete as you queue up attacks. The flashing part is the amount of AP needed to do an
attack. Hold the
Left Mouse Button to see how many you need for another attack if your AP
is low.
ENEMY HEALTH
How much health your target has left. The flashing part is how much damage your attack will do if
successful. Targeting different limbs often yields different damage.
Pressing and holding
V will pause the game and scan the area for targets.
To zoom in on an enemy, simply select it and release
V. You are now able to target the individual
body parts of that enemy.
When using a ranged weapon, the percentage value next to a body part indicates the chance to hit
that body part with each shot. The small bar next to the body part indicates its condition; when the
condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will
suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks;
crippling the arms affects accuracy, etc.
When using a melee weapon or unarmed combat, you will need to be in close proximity to have a chance
to hit. Both melee and grenades are “full body” attacks, and you cannot target a specific body part.
Every attack on a body part uses up Action Points. Generally, the smaller a weapon, the fewer Action
Points are required for every shot. Keep in mind that you’re not limited to shooting at just one target --
at any time, you can switch available targets, and attack them as well, so long as you have remaining
Action Points.
When you’ve used up all of your Action Points, and are ready to leave V.A.T.S., press
E. The number
of attacks you can make is limited by your Action Points.
The effects of being crippled depend on the limb. These effects apply to you as well as to
your enemies.
Head: Reduced perception, concussion effect.
Arms: Reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled.
Chest: Higher chance to be staggered when taking damage.
Legs: Reduced run speed. Enemies cannot perform leaping or charging attacks.
Some enemies have Antennae or a Combat Inhibitor. Crippling that will cause them to frenzy,
attacking anything near them.
PERCENT (%)LIMB CONDITION
ACTION
POINTS (AP)
ENEMY HEALTH
V.A.T.S. Controls
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enter V.A.T.S. Mode
Hold to Scan
Left Click . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Select Target
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Accept V.A.T.S. Targeting
Right Click . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exit V.A.T.S., Cancel Queued Attacks
Left Click on the left or right arrows to switch to a new target.
Use mouse to highlight Specific Body Parts and Left Click.
Figure 6.1
23%
47%
35%
55%
55%
90%
VDSG PRE VTB-003-101
ASSESSING THE SITUATION
USE THE RIGHT TOOL FOR THE JOB
Once you are able to see this harsh and violent world
without attachment and anxiety, you will have the
opportunity to fine-tune your skills. Without fixating
on your enemy’s terrifying intentions, combine arma-
ments and strategy. Some situations might call for a
laser rifle, while others just a simple metal pipe.
EXCERPT FROM THE VAULT DWELLER’S SURVIVAL GUIDE POCKET EDITION