manual
VDSG - RESTRICTED - VTB-001-13
RESTRICTED
27
VDSG - RESTRICTED - VTB-001-13
RESTRICTED
Infiltrator
Ranks Available: 1
Requirements: Perception 7, Lockpick 70%
With Infiltrator, if a lock is broken, and can’t normally be picked again,
you can attempt to pick it again one more time. This includes locks previously
broken by a “Force Lock” attempt.
Paralyzing Palm
Ranks Available: 1
Requirements: Unarmed 70%
With Paralyzing Palm, you will sometimes perform a S.P.E.C.I.A.L. V.A.T.S.
palm strike that paralyzes your opponent for 30 seconds. Note that in order
to perform the Paralyzing Palm, you must be completely unarmed.
LEVEL 20
Explorer
Ranks Available: 1
Requirements: None
When you choose the Explorer perk, every location in the world is revealed
on your map. So get out there and explore!
Grim Reaper’s Sprint
Ranks Available: 1
Requirements: None
If you kill a target in V.A.T.S., all your Action Points are restored upon
exiting V.A.T.S.
Ninja
Ranks Available: 1
Requirements: Sneak 80%, Melee Weapons 80%
The Ninja perk grants you the power of the fabled shadow warriors. When
attacking with either Melee or Unarmed, you gain a +15% critical chance on
every strike. Sneak attack criticals do 25% more damage than normal.
Solar Powered
Ranks Available: 1
Requirements: Endurance 7
With the Solar Powered perk, you gain an additional 2 points to Strength
when in direct sunlight, and slowly regenerate lost Health.
XP AND LEVELING UP
When you reach the required number of Experience Points (XP), you will level up automatically, so
long as you’re not in combat. Every time you level up your Health increases, you gain Skill Points to
assign to your skills, and you can choose a new perk.
Note: the level for your skills is their natural level and does not include any bonuses you may be
receiving due to items or Chems.
VDSG PRE VTB-003-101
DON’T LEARN THE HARD WAY
THERE WILL BE HIDDEN DANGER
It is assured that you will encounter secret traps meant to snuff out your life. These insidious contraptions
should be avoided. What may seem like a harmless item – a common toilet, box of ammunition, even a
baby carriage – may in fact be a nefarious tool of harm. Once you have identified these pitfalls, take notice.
You will often have the chance to use them against the very foes who set them.
Figure 5.1
EXCERPT FROM THE VAULT DWELLER’S SURVIVAL GUIDE POCKET EDITION