Manual

11. How to define Alarm object:
Alarm object displays alarm immediately after any alarm is
triggered. Alarm text is defined in the
Alarms
dialog box.
To place an Alarm object, click on the
Alarms
button .
Alarms object can be edited by double clicking on the
object placed on the screen.
Alarms Dialog box
will
enable user to select the fields to be displayed in an
Alarms
object. Sequence and length of each field can also
be varied.
14. To assign
Flash
or
Scroll Animation
to any object, select
the object with the mouse. Place the mouse on the
selected object and click with the right mouse button. From
the menu box presented select
Animation Properties
option.
15. In the
Animation Properties
dialog box select the
appropriate animation. Only Basic Graphical objects can
have Percent filling animation.
5.8 Define Keys
1. To define Global Keys click on
Application Keys
from
Define
menu or press F7 or click on Global Keys Button.
2. In
Global Keys’ Task-Lists
dialog box, user can assign
tasks to keys protect keys by assigning password. All the
keys on the HG1X keypad are redefinable. Most of HG1X
models have default definitions to keys.
Please note Data
Entry objects may not function properly if the required tasks
are not assigned to keys.
Tasks can also be assigned to
two keys. The task will be performed only when the two
keys are pressed simultaneously. Click on
Close
button to
close
Global Keys’ Task-Lists
dialog box.
OR
5.9 Define Alarms
1. Click on
Alarms
from
Define
menu or press F8 or click on
Alarms Button to define Alarms.
2. In
Alarms
dialog box click either
Consecutive
or
Discrete
.
For
Consecutive
type select the first tag. Click
Add
to
define alarms. Select group of alarms. Enter alarm number
and alarm text. Click relevant options for the particular
alarm. Click
Accept
to accept the alarm.
OR