Instructions / Assembly

Each domino is divided into two parts, or ends, each containing a set
of spots. A double domino contains matching ends (6-6, 5-5, etc.).
Doubles are laid crosswise. The open ends of the double are counted
until another domino is played on it. From that point forward, the
open ends of the double are not counted, play continues clockwise
until a player runs out of dominoes, ending the hand. If a player
cannot play he must draw one domino from the pile. One domino
must remain in the pile. If a player cannot play and cannot draw from
the pile, he must pass, play continues until one person plays all of
their dominoes or no one can make a play, thus ending the hand.
Scoring: One point for each multiple of five (5 – one point, 10 – two
points, 15 is three points, etc.). No points are awarded if the sum of the
open ends do not add up to a multiple of five. One point for every five
spots left on the opponents hand is awarded to the player winning
the hand. If the hand is a stalemate, the player with the least number
of spots in their hand wins the hand, and is awarded the points. The
first player to reach 61 points wins the game. Several hands may be
needed.
Domino Games (solo play)
BINGO
No. of Players: 1
Equipment: 1 Set of Dominoes
Object: Remove all dominoes from play.
Play: Turn all the dominoes face down, shuffle them well and arrange
them all in one long row, side by side. Now turn them all face up in
order. Starting from the leftmost end of the row, begin counting from
0 to 12, touching a domino as you speak each number. Add the pips
(spots) on each domino as you do so, and if they match the number
you speak , you may remove it from the line. When you reach 12 start
counting from 0 again, and when you get to the end of the row close
up all the gaps and continue counting from the leftmost end of the
row.
DOMINO PATIENCE
No of Players: 1
Equipment: 1 Set of Dominoes
Object: Play all of the dominoes from your hand.
Play: Shuffle the dominoes face down and draw five. Turn these five
face up and pla
y one of them. Now match either end of your first
domino with another from your hand. Continue to play to either end.
Whenever you find that you are left only with dominoes in your hand
that will not fit on either end, you must draw an extra domino from
those still face down, and continue doing this until you pick one that
you can play.
FIVE COLUMNS
No. of Players: 1
Equipment: 1 Set of Dominoes
Object: Discard all twenty-eight dominoes.
Play: Shuffle the dominoes face down. Draw three of them and place
them face up. These three are your reserve. Leaving the other twenty-
five dominoes face down, arrange them in five columns with five
dominoes in each column. Turn them all face up, keeping them in the
same positions.
The domino at the bottom of each column and the three in reserve
are all available for play. If the pips (spots) on any two available
dominoes add up to twelve, you may remove that pair of dominoes
and move them to a discard pile. Discarding a domino from the
bottom of a column makes the domino above it available for play.
When the last domino from a column is discarded, the bottom
domino from any other column may be moved into its place.
FIVE’S THE LIMIT
No. of Players: 1
Equipment: 1 Set of Dominoes
Play: This is the same as Domino Patience except that there is the
additional rule that you are never allowed to have more than five
dominoes in your hand at any one time. If you have five unplayable
dominoes in you hand you have lost.
KNOCK-OUT
No. of Players: 1
Equipment: 1 Set of Dominoes
Object: “Knock Out all the dominoes.
Play: Turn all the dominoes face down, shuffle them well, and arrange
them end to end in one long line. Keeping them in the same position,
turn them all face up. If there are any dominoes whose ends match
where they touch, you may ‘knock them out of line and close up gap.
Carry on doing this as long as you can.
TWELVE TO GO
No. of Players: 1
Equipment: 1 Set of Dominoes
Object: Discard all 28 dominoes.
Play: Shuffle the dominoes face down and draw six of them. Place
them face up in front of you. The remaining twenty-two dominoes
form the stock: put them to one side for the moment.
If, in the six dominoes you have chosen, there are any two dominoes,
which between them have a total of twelve pips, you may discard
them. For Example, the 6-2 and the 3-1 or the double-six and the
double-blank. Put any discarded dominoes into a waste pile and
replace them from the stock so that you always have six dominoes in
front of you. If you cannot discard from the six dominoes in you hand,
the game is over.
GAME
INSTRUCTIONS
All Fives
All Sevens
Bergen
Blind
Block and Draw Dominoes
Five Up
Bingo
Domino Patience
Five Columns
Five's The Limit
Knock-Out
Twelve To Go

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