User Manual

CARd MAGIC WITH A REGuLAR dECK
THE BRIDGE
The trick here is to discover a selected card. After
shuing the deck, bend the deck broad wise in the
middle, in such a manner as will not be noticeable.
Have spectator select a card, and while he is looking
at the selected card reverse the bend in the deck.
When the spectator’s card is placed back into the deck
you can easily nd it, as it is bent dierently.
TURNOVER CARD
After getting a chosen card to the top of the deck by
any manner you desire, quietly push it about one inch
to one side, so it will project over the other cards.
Hold the cards about twenty inches from the table
top and let them fall at. The resistance of the air will
cause the top card to turnover and lay face upward
on the deck.
NAMING THE CARDS
Performer secretly notes the bottom card. Holding
the deck behind him for an instant, he turns the top
card face outwards on the top of the deck; then hold-
ing the deck with the bottom card toward the specta-
tors, he names the noted card. From the position in
which he holds the deck, the top card, which he has
turned, is toward him, and in full view. Again placing
his hands behind him, he transfers the last named to
the bottom, and turns the next and so on.
MENTAL CARD EFFECT
Performer secretly places two cards of any kind in his
pocket before showing this trick. Take three cards
from the deck and ask someone to select one of the
three cards, but without naming the card. You note
and memorize the three cards, place them in your.
pocket with the others and remember whether you
have placed them on top or below the rst two cards
Next, withdraw the rst two cards from your pocket,
holding them face down and tell the spectator that
one card, the selected one, remains in your pocket.
Ask the spectator to name the card selected, then
reach in your pocket, at the same time picturing in
your mind how the three cards were arranged. If you
remember correctly, it will be easy for you to extract
the selected card from the three. You can then leave
the remaining two in your pocket and do the trick
over again.
WANDERING CARDS
An optical illusion enables you to perform this card
trick successfully. Secretly take the 9 of Spades, 10 of
Clubs, 9 of Clubs and 10 of Spades and put them on top
of the deck in the order named. Shue the deck, be-
ing careful not to disturb the top cards. Take the rst
two cards and show the to the spectators for a very
short time, like a couple of seconds. Put the cards back
into the deck at random, n full view of the spectators
and leave the deck on a table in plain sight for all. Ex-
plain that you will make those cards rise through the
rest of the deck and come on top by sheer power of
thought. Appear to think hard for a moment and then
pick up the two cards from the deck. Of course, they
are not the same ones as originally taken from the top
of the deck, but nearly everyone will confuse the 9 of
Spades and the 10 of Clubs with the 9 of Clubs and the
10 of Spades if they are shown very quickly and not for
a long space of time.
RISING CARDS
From a well-shued deck, a spectator freely selects
a card. Performer then requests spectator to push
the card down into a tapered water glass. Spectator
does so and nothing happens; the card remains in
the glass. Performer removes card and after making
several magic passes over the card, pushes it in the
glass again. This time the card slowly rises by some
mysterious power. The performer has secretly rubbed
soap on the opposite sides of the glass-inside. When
he pushes the card into the glass he is careful to see
that it touches the soap surfaces and it will rise.
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