HP Remote Graphics Software 6.0 User Guide
Connection topologies
This section describes the connection topologies supported by RGS, such as how a single local
computer may connect to multiple remote computers.
After making a connection between a local computer and a remote computer, the remote computer
Sender transmits its complete frame buffer to the local computer. The frame buffer is the memory on
the remote computer video adapter that holds the bitmapped image that is typically displayed on a
monitor. The monitor itself is optional on the remote computer.
One-to-one connection
The simplest RGS connection is a single local computer making a connection to a single remote
computer. The entire frame buffer of the remote computer is displayed in a window on the local
computer (see
Figure 2-3 Display of the remote computer frame buffer on the local computer
on page 10). The window on the local computer is called the Remote Display Window.
Figure 2-3 Display of the remote computer frame buffer on the local computer
NOTE: RGS does not provide a scale-to-fit capability to allow the contents of the remote computer
frame buffer to be scaled to fit the local computer monitor. If the remote computer frame buffer is
larger than the local computer monitor, the Remote Display Window will simply extend beyond the
edges of the monitor. If the Remote Display Window is resized to fit on the monitor, scroll bars will be
added.
Many-to-one connection
The RGS Receiver supports a many-to-one connection, allowing a single local computer to connect
to multiple remote computers. The frame buffer of each remote computer is displayed in a separate
Remote Display Window on the local computer.
10 Chapter 2 Overview of HP Remote Graphics Software