HP-UX Reference (11i v1 05/09) - 3 Library Functions A-M (vol 6)

c
cos(3M) cos(3M)
NAME
cos( ), cosf( ) - cosine functions
SYNOPSIS
#include <math.h>
double cos(double x);
float cosf(float x);
DESCRIPTION
cos() returns the cosine of x (x specified in radians).
cos() may lose accuracy when x is far from zero.
cosf() is a float version of cos()
; it takes a float argument and returns a float result. To use
this function, compile either with the default
-Ae option or with the -Aa and -D_HPUX_SOURCE
options.
cosf() is not specified by any standard, but it is named in accordance with the conventions specified in
the "Future Library Directions" section of the ANSI C standard.
To use these functions, make sure your program includes <math.h>, and link in the math library by speci-
fying -lm on the compiler or linker command line.
Millicode versions of the cos() and cosf() functions are available. Millicode versions of math library
functions are usually faster than their counterparts in the standard library. To use these versions, compile
your program with the +Olibcalls or the +Oaggressive optimization option.
For special cases, the millicode versions return the same values as their standard library counterparts (see
the RETURN VALUE section).
For more information, see the HP-UX Floating-Point Guide.
RETURN VALUE
If x is NaN or ±INFINITY,
cos()
returns NaN.
If the correct value after rounding would be smaller in magnitude than
MINDOUBLE, cos() returns zero.
ERRORS
No errors are defined.
SEE ALSO
acos(3M), asin(3M), atan(3M), atan2(3M), cosd(3M), sin(3M), tan(3M), math(5), values(5).
STANDARDS CONFORMANCE
cos(): SVID3, XPG4.2, ANSI C
Section 386 Hewlett-Packard Company 1 HP-UX 11i Version 1: September 2005