NetWare 4.1/9000 Concepts

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NetWare Glossary
U
User template
A file containing default information you can apply to new User objects to
give them default property values. This helps if you are creating many users
who need the same property values.
You create user templates in Organization or Organizational Unit objects.
When you create a User object, you can specify that you want to use a user
template. In this case, the property values entered in the user template for
that container (or the container above, if no user template exists in the
current container) are copied into the new User object as it is created.
The user template saves you from re-entering information—a fax number,
login time restrictions, addresses, password restrictions, language, etc.—that
is common to every User object in a container.
When you create a user template in a container, you can copy information
from the parent container's user template.
For example, if you create a template in OU=SALES.O=HEWLETT-
PACKARD, you are asked whether you want to start by copying the user
template (if one exists) from O=HEWLETT-PACKARD.
Using the parent containers user template saves re-entering similar
information for lower-level containers.
A user template is actually a User object named USER_TEMPLATE. You
enter information in this object just as you do any other User object,
although not all properties of a User object can be copied from a user
template.
Information assigned to a new User object from a template can be changed
after the User object is created.
However, you can’t log in as USER_TEMPLATE, grant rights with a user
template, apply a user template to existing User objects, nor apply user
template updates to User objects created with that template.
Utilities
Programs that add functionality to the NetWare operating system. NetWare
utilities support HP-UX, Windows, and DOS environments. See the Utilities
Reference for detailed information about the NetWare Services utilities.