Setup guide
NOTE In most cases, both hardware setup and application installation are done
on delivery by an authorized technician, so you may not need to perform some
of the procedures in these guides.
The latest versions of all guides are available in PDF format from the Web at
http://www.autodesk.com/lustre-documentation. For best results viewing and
printing these PDF files, use Adobe
®
Acrobat
®
Reader
™
6 or later, or Xpdf
viewer.
NOTE If you do not have Acrobat Reader, you can download a free copy from
the Adobe Web site (http://www.adobe.com). If you do not have Xpdf viewer, you
can download a free copy from the Xpdf Web site (http://www.foolabs.com/xpdf/).
The Lustre Workgroup
Lustre is a modular system that you can configure and expand to suit your
needs. The features you purchase determine the hardware included with your
system.
Central to any system is the Master Station or HD Station. The Master Station
is a high-end Windows- or Linux-based PC designed to accommodate real-time
interactivity in a client-attended or supervised session. You can add a Lustre
Station to improve the efficiency of your pipeline.
Master Station Includes the full Lustre toolset and is designed for
GPU-accelerated sessions where the colorist works together with the
cinematographer. Contains an extensive creative toolset for more elaborate
visual design and grading using up to 4K resolution and 16-bit files and for
completing tasks like dust busting, conforming, rotoscoping and
capture/playout.
HD Station Cost-effective GPU workstation for conforming, preparing,
grading and mastering short-form and long-form HDTV projects, as well as
HD film projects. Input up to 10-bit 2K and output HD and SD.
Lustre Station Tasks that do not require the direct intervention or supervision
of the colorist can be efficiently handled by a Lustre Station. Multiple Lustre
Stations can work in parallel to increase throughput and can be used for tasks
such as dust-busting, preparatory work, fine-tuning creative sessions,
conforming data from EDLs, updating editorial changes using change lists,
and mastering to different formats using the real-time deliverables function.
2 | Chapter 1 Introduction