- Hewlett-Packard IP Console Switch User Guide
Table Of Contents
- HP IP Console Switch User Guide
- Notice
- Contents
- About This Guide
- Chapter 1: Overview
- Chapter 2: Installing the IP Console Switch
- Chapter 3: Expansion Module
- Chapter 4: Interface Adapters
- Chapter 5: Cascade Console Switches
- Chapter 6: Local Port Operation
- Viewing and Selecting Ports and Servers
- Soft Switching
- Using Basic OSD Navigation
- Configuring the OSD Setup Menu
- Assigning Server Names
- Assigning Device Types
- Changing the Display Behavior
- Controlling the Status Flag
- Broadcasting to Servers
- Setting up a Scan Pattern
- Setting Local Console Switch Security
- Managing Server Tasks Using the OSD
- Viewing and Disconnecting User Connections
- Running System Diagnostics
- Resetting the PS/2 Mouse
- Displaying Version Information
- Chapter 7: Upgrading Firmware using TFTP
- Chapter 8: Troubleshooting
- Appendix A: Regulatory Compliance Notices
- Appendix B: Electrostatic Discharge
- Appendix C: Power Cord Set Requirements
- Index

Local Port Operation
6-20 HP IP Console Switch User Guide
HP CONFIDENTIAL
Writer: Amy L. Laffitte File Name: g-ch6 Local Port Operation.doc
Codename: Eagle Part Number: 263924-002 Last Saved On: 3/31/03 3:17 PM
Broadcasting to Servers
Analog users can simultaneously control more than one server in a system to be sure
that all selected servers receive identical input. For each server receiving the
broadcast, you can choose to broadcast keystrokes and/or mouse movements
independently.
NOTE: You can broadcast to only one server per Expansion Module connection.
Broadcasting Keystrokes—The keyboard statistics must be identical for all servers
receiving a broadcast to interpret keystrokes identically. Specifically, the Caps Lock
and Num Lock modes must be the same on all keyboards. While the switch attempts
to send keystrokes to the selected servers simultaneously, some servers can inhibit
and thereby delay the transmission.
Broadcasting Mouse Movements—For the mouse to work accurately, all systems
must have identical mouse drivers, desktops (such as identically placed icons), and
video resolutions. In addition, the mouse must be in exactly the same place on all
screens. Because these conditions are extremely difficult to achieve, broadcasting
mouse movements to multiple systems can have unpredictable results.










